>They need to impliment Parallax mapping lol.

The code's already pretty much there in the sample light-mapping and
vertex lighting shaders that comes with the SDK it's just been disabled.
It is however pretty trivial to renable.

You'll probably want to tweak it and it may need some fixing up (they
must've disabled it for a reason, though when I renabled the parallax
mapping code in the light-mapping shader it all seemed to be good)
though.


>I expect at least volume textures support.

I'd like to see volume texture support as well, I've got various ideas
for shaders that ideally I'd like to have volume textures for.


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