>They need to impliment Parallax mapping lol. The code's already pretty much there in the sample light-mapping and vertex lighting shaders that comes with the SDK it's just been disabled. It is however pretty trivial to renable.
You'll probably want to tweak it and it may need some fixing up (they must've disabled it for a reason, though when I renabled the parallax mapping code in the light-mapping shader it all seemed to be good) though. >I expect at least volume textures support. I'd like to see volume texture support as well, I've got various ideas for shaders that ideally I'd like to have volume textures for. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

