-- [ Picked text/plain from multipart/alternative ] I rejigged my code, but I was just wondering how you used DEFINE_ENTITYFUNC( EndTouch ), ? Because I take it you use the
void CMyBrushEntity::Spawn( void ) But how do you trigger and entity moving out the of the brush? On 12/17/05, Andrew (Bromfitsen) <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I use OnStartTouch and OnEndTouch to identify when a player enters and > exits > a capture location, much like a CS buy zone and it works fine. > > it inherets from CBaseToggle and the data desc reads like this > > BEGIN_DATADESC( CUpRisingCombineCaptureArea ) > > DEFINE_ENTITYFUNC( StartTouch ), > DEFINE_ENTITYFUNC( EndTouch ), > > END_DATADESC() > > and it calls the start and end touch fine. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

