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I rejigged my code, but I was just wondering how you used DEFINE_ENTITYFUNC(
EndTouch ), ? Because I take it you use the

void CMyBrushEntity::Spawn( void )

But how do you trigger and entity moving out the of the brush?

On 12/17/05, Andrew (Bromfitsen) <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I use OnStartTouch and OnEndTouch to identify when a player enters and
> exits
> a capture location, much like a CS buy zone and it works fine.
>
> it inherets from CBaseToggle and the data desc reads like this
>
> BEGIN_DATADESC( CUpRisingCombineCaptureArea )
>
> DEFINE_ENTITYFUNC( StartTouch ),
> DEFINE_ENTITYFUNC( EndTouch ),
>
> END_DATADESC()
>
> and it calls the start and end touch fine.
> --
>
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--
- Benjamin Davison
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