No I mean Volume Textures, i.e. 3D textures, one which have 3-Dimensions, width, height and depth. It does so happen that I'm going to be implementing a parallax mapping like effect which requires the use of 3D textures but it's irrelevant.
Oh and parallax mapping is pretty easy to enable from the SDK shaders supplied, the code is all there it just needs enabling. I've done this and the results can be seen here: http://www.valandilmod.com/forums/viewtopic.php?t=49 admitidly we haven't tried using it much yet so there may be unforseen problems but it seems to be working alright. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex W Sent: 30 December 2005 22:41 To: [email protected] Subject: Re: [hlcoders] Volume Textures -- [ Picked text/plain from multipart/alternative ] And, if you do mean paralax mapping, it is not currently implemented in the source engine. Last I heard about it was that paralax mapping was causing a problem which VALVe could not fix. On 12/30/05, Brandon <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > you mean paralex mapping? > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

