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So do you want to share how parallax mapping is implemented?
http://developer.valvesoftware.com/wiki/Creating_Parallax_Maps

So what you're talking about is stuff like volumetric fog...I've heard it
mentioned b4 like it not being done...not much tho


On 12/30/05, Greg Chadwick <[EMAIL PROTECTED]> wrote:
>
> No I mean Volume Textures, i.e. 3D textures, one which have
> 3-Dimensions, width, height and depth.  It does so happen that I'm going
> to be implementing a parallax mapping like effect which requires the use
> of 3D textures but it's irrelevant.
>
> Oh and parallax mapping is pretty easy to enable from the SDK shaders
> supplied, the code is all there it just needs enabling.  I've done this
> and the results can be seen here:
> http://www.valandilmod.com/forums/viewtopic.php?t=49 admitidly we
> haven't tried using it much yet so there may be unforseen problems but
> it seems to be working alright.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alex W
> Sent: 30 December 2005 22:41
> To: [email protected]
> Subject: Re: [hlcoders] Volume Textures
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> And, if you do mean paralax mapping, it is not currently implemented in
> the source engine.  Last I heard about it was that paralax mapping was
> causing a problem which VALVe could not fix.
>
> On 12/30/05, Brandon <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > you mean paralex mapping?
> >
>
>
>
>
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