-- [ Picked text/plain from multipart/alternative ] So do you want to share how parallax mapping is implemented? http://developer.valvesoftware.com/wiki/Creating_Parallax_Maps
So what you're talking about is stuff like volumetric fog...I've heard it mentioned b4 like it not being done...not much tho On 12/30/05, Greg Chadwick <[EMAIL PROTECTED]> wrote: > > No I mean Volume Textures, i.e. 3D textures, one which have > 3-Dimensions, width, height and depth. It does so happen that I'm going > to be implementing a parallax mapping like effect which requires the use > of 3D textures but it's irrelevant. > > Oh and parallax mapping is pretty easy to enable from the SDK shaders > supplied, the code is all there it just needs enabling. I've done this > and the results can be seen here: > http://www.valandilmod.com/forums/viewtopic.php?t=49 admitidly we > haven't tried using it much yet so there may be unforseen problems but > it seems to be working alright. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alex W > Sent: 30 December 2005 22:41 > To: [email protected] > Subject: Re: [hlcoders] Volume Textures > > > -- > [ Picked text/plain from multipart/alternative ] > And, if you do mean paralax mapping, it is not currently implemented in > the source engine. Last I heard about it was that paralax mapping was > causing a problem which VALVe could not fix. > > On 12/30/05, Brandon <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > you mean paralex mapping? > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

