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That's a good point, all these new realism mods are hell bent of have a
conformed look to them that makes them try and replicate commercial
successes such as Counter Strike.  There are 2 sides to that coin.

1) The modding community has reached a level where they have so many
possible applicants and potential content creators to be able to deny many
people a position because they can't produce that specific genre to the
extent that the mod teams want it.

2)  However the flip side of the coin is that these Realism Mods are all
flopping, and becoming abandoned.  I know I wrote a majority of the code for
a Realism type mod but because the team wanted such specific models and
textures in the mod that they ended up using the CS models, and everyone has
seen them before.  So their instant reaction was Oh it's just CS I'm not
going to play it.  The Realism mods are all slowly burning themselves out,
granted there are a lot of people who play games like CS but they aren't
going to download another game to have similar settings.  POA had quite a
big welcoming but it appears to have slowed down quite a lot.   The new mods
that are appear to be making it big are the likes of Garry's mod and HL2 CTF
simple concept but much more open to new and unique ideas.  Mods like
Neo-Tokyo, Dystopia and Hostile-Planet also have large focuses because they
are bending away from the pure realism style and adding in a lot of artistic
creativity.

Personally I think you are going to see Realism mods that aren't ground
breaking or lack that something original to hold players attention will
start to fade away and all the unique and fun mods start taking their
places.  It's almost like it's going full circle.

Well, I suppose my attempt at giving some advice would be, if your mod
doesn't fit the the current trend that's fantastic, because gamers will be
more likely to try something completely different than they are to try
something in direct competition with what they already play.
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