I was wondering if anyone has any thoughts on how to create a desert mirage
effect in a game.  Something like the effect you see on the runway in the
picture at http://www.defenselink.mil/photos/Mar1998/980312-F-7910D-007.html

It's basically a very strong refraction that effectively is creating a
reflection of the sky, so I was wondering if one could start with the water
shader and either go with the surface reflection method or even crank up the
refraction to match how a real mirage works.  Modify it so that it was only
visible at a long distance and high incident angle between the viewer and the
normal surface.  Then create a flat thin brush of the "mirage material" over
the surface of a large flat area such as a runway or desert floor.

Thoughts?

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