-- [ Picked text/plain from multipart/alternative ] I think it would prove to be simple to do with the water lod system implemented into the shader.
On 1/7/06, Tim Holt <[EMAIL PROTECTED]> wrote: > > I was wondering if anyone has any thoughts on how to create a desert > mirage > effect in a game. Something like the effect you see on the runway in the > picture at > http://www.defenselink.mil/photos/Mar1998/980312-F-7910D-007.html > > It's basically a very strong refraction that effectively is creating a > reflection of the sky, so I was wondering if one could start with the > water > shader and either go with the surface reflection method or even crank up > the > refraction to match how a real mirage works. Modify it so that it was > only > visible at a long distance and high incident angle between the viewer and > the > normal surface. Then create a flat thin brush of the "mirage material" > over > the surface of a large flat area such as a runway or desert floor. > > Thoughts? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

