Sure, I could do that, but I also want to allow the option of the player
setting that command to a different key.  I don't want to force the
player to using only one key for the command.  The main reason behind my
problem is that I have a commander mode.  Some testers have expressed
interest in setting the commander controls to the arrow keys instead of
wasd (the default).  To do that right now, you have to edit the
commander specific cfg file.  I want the average user to easily be able
to edit it in the keyboard controls.  If I put the commander controls in
the keyboard options, then it would definitely not be able to use the
same keys as the infantry movement keys, creating a dilemma.

Jorge Rodriguez wrote:
Justin Krenz wrote:

Has anyone customized the Keyboard Controls in the Options panel into
allowing multiple commands to be assigned the same key?  I really need
to be able to do this for my mod to have different controls when on foot
or in a vehicle.  However, even just overriding how the Keyboard
Controls panel functions is difficult since it seems that the
OptionsDialog panel isn't in the SDK code.  I also can't find a way to
even get a pointer to OptionsDialog to begin overriding its behavior.


Why don't you bind the button to one command, but interpret the command
a different way programatically depending on the player's situation?

--
Jorge "Vino" Rodriguez


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