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[ Picked text/plain from multipart/alternative ]
you don't need to write the shader....just enable it in the srcsdk sample
shaders...which I heard are broken at the moment
someone had done it without much difficulty

> Oh and parallax mapping is pretty easy to enable from the SDK shaders
> supplied, the code is all there it just needs enabling.  I've done this
> and the results can be seen here:
> http://www.valandilmod.com/forums/viewtopic.php?t=49 admitidly we
> haven't tried using it much yet so there may be unforseen problems but
> it seems to be working alright.
>



On 2/4/06, John Standish <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> you need to write the shader for it. Here are some good papers on
> Parallax\Offset Mapping.
>
> http://www.infiscape.com/doc/parallax_mapping.pdf
>
> On 2/4/06, Tomislav Clayman Spajic <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > ive allready read that, and it doesnt help me at all, does anyone here
> > know
> > where i can get the stuff i need to make this work? i mean if theres
> files
> > i
> > need for it to work, then does anyone know where i can get it?
> >
> > 2006/2/4, qck <[EMAIL PROTECTED]>:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I'm not sure how much this will help you. If it doesn't give you a
> push
> > in
> > > the right direction, at least you'll be able to get in contact with
> the
> > > people who pulled it off.
> > >
> > >
> > >
> >
> http://www.chatbear.com/board.plm?a=viewthread&t=846,1133005519,23441&id=927940&b=4991&v=flatold
> > >
> > >
> > >
> > > On 03/02/06, John Standish <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > There is no shader written for it yet, I was lookig at this about 4
> > > months
> > > > ago. So a shader needs to be written for it first. But yes the code
> to
> > > > implement is there, but the shader isn't.
> > > >
> > > > On 2/3/06, DigiChaos <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Does this help at all?
> > > > >
> > > > > http://developer.valvesoftware.com/wiki/Creating_Parallax_Maps
> > > > >
> > > > > I keep hearing that it is already enabled but there is no content
> > yet.
> > > > Not
> > > > > sure if that is true or not.
> > > > >
> > > > >
> > > > > On 2/3/06, Tomislav Clayman Spajic <[EMAIL PROTECTED]>
> > wrote:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > Hi, im working on a mod and i hope anyone here can help me out.
> > > > > >
> > > > > > I heared parallax map is avalable in source engine, and i would
> > like
> > > > to
> > > > > > enable it, im no programmer
> > > > > > but im aware of that some cpp files are needed to be compiled
> into
> > a
> > > > dll
> > > > > > file, could anyone help me with this?
> > > > > > if not, could anyone point me in the right direction to someone
> > who
> > > > can?
> > > > > i
> > > > > > would aprichiate any help.
> > > > > > _______________________
> > > > > > Best regards:
> > > > > >
> > > > > > Tomislav 'Clayman' Spajic
> > > > > > url: www.clayman.se
> > > > > > _______________________
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >
> > > > > >
> > > > > --
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > _______________________
> > Best regards:
> >
> > Tomislav 'Clayman' Spajic
> > url: www.clayman.se
> > _______________________
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


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ts2do
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