-- [ Picked text/plain from multipart/alternative ] Thank you Jay. That answers my original question of whether it's possible, which is what I came here to find out.
Grant (L. Duke) On 3/2/06, Jay Stelly <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] I'm actually > > creating a server plugin. It needs to allow people to edit > > settings/info while in game and not require developer mode to > > be on. Entity overlay text would have been perfect. > > > I was just hoping there was some way I was missing to set a > > recipient filter for the debug overlays so everyone could see them. > > Debug overlays are only implemented to the level of being a debugging > tool on a single machine. They have no networking whatsoever - just a > table stored in the engine that is accessed by the client and the server > code on the same machine. > > Jay > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

