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[ Picked text/plain from multipart/alternative ]
Thank you Jay. That answers my original question of whether it's possible,
which is what I came here to find out.

Grant
(L. Duke)


On 3/2/06, Jay Stelly <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ] I'm actually
> > creating a server plugin. It needs to allow people to edit
> > settings/info while in game and not require developer mode to
> > be on. Entity overlay text would have been perfect.
>
> > I was just hoping there was some way I was missing to set a
> > recipient filter for the debug overlays so everyone could see them.
>
> Debug overlays are only implemented to the level of being a debugging
> tool on a single machine.  They have no networking whatsoever - just a
> table stored in the engine that is accessed by the client and the server
> code on the same machine.
>
> Jay
>
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