-- [ Picked text/plain from multipart/alternative ] because they wanted to return the length of the original vector...anyways, VectorNormalize achieves the same thing.......
On 3/5/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > > [EMAIL PROTECTED] wrote: > > >You can add member functions to Vector. It will not affect the > structure's binary layout. > > > > > I think it will affect the function address table. When the engine tries > to call a function on a Vector created by the game, a mismatched > function table would cause the wrong function to be called and most > likely cause a crash. Please feel free to correct me if you think I am > wrong. > > But that's not the question, which has been deviated from. The question > is, why did Valve remove Normalize() in the first place? > > -- > Jorge "Vino" Rodriguez > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

