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because they wanted to return the length of the original vector...anyways,
VectorNormalize achieves the same thing.......

On 3/5/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
>
> [EMAIL PROTECTED] wrote:
>
> >You can add member functions to Vector.  It will not affect the
> structure's binary layout.
> >
> >
> I think it will affect the function address table. When the engine tries
> to call a function on a Vector created by the game, a mismatched
> function table would cause the wrong function to be called and most
> likely cause a crash. Please feel free to correct me if you think I am
> wrong.
>
> But that's not the question, which has been deviated from. The question
> is, why did Valve remove Normalize() in the first place?
>
> --
> Jorge "Vino" Rodriguez
>
>
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>


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ts2do
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