Well on dm_powerhouse for instance, do you know of any particular spawn point that's broken? They're all official Valve maps so I couldn't modify them, but maybe could hack in a code workaround to not use the broken spawn points if that's the issue.
At 2006/03/09 08:30 PM, you wrote: >-- >[ Picked text/plain from multipart/alternative ] >BG2 used to crash when there was too many telefrags at once. "Falling out of >maps" is a issue with badly placed spawn points(usually the bottom of the >player sticks through the displacement and falls through). Also, HL2DM >doesn't have lots of players spawning at once, as they die at least a few >seconds apart and have to trigger their own spawn, so I doubt you'd have >that many telefrags. > > >-- >Draco >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders