I just fixed this problem in GMod. When a player is a spectator his body is non solid so keeps falling through the enviroment.
In my mod I just made it set the player's movetype to MOVETYPE_NONE if he's spectating an entity. It seems to fix the problem (You can verify by ent_text 2 or whatever the player's entity index is) On 3/10/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > The seen area in VHE displacemnts is not the real > render level (clip plane or what ever its called) > > There is a button that you can click in VHE that will > show you where the cliping will be - it might be that > your player spawns are in the cliping, and as such the > engine is moving them under it to spawn. (as seen when > you no clip into the roof of stair well, and end up on > the next level down > > --- Jeff 'Kuja' Katz <[EMAIL PROTECTED]> wrote: > > > Reading this thread struck me - Sort of a deja vu > > thing. > > > > We've been having this same errant behavior in > > Digital Paintball. > > Several spawn points that appear as valid in VHE > > appear to the engine > > to be partially underground. This caused some issues > > when spawning, as > > VPhysicsShadowUpdate barfed at the invalid spawns > > and the player ended > > up respawning where they had 'died'. > > > > Our current solution (more of a hack) is to move the > > player up a set > > number of units and casting a traceline down to > > figure out where to > > really spawn. > > > > Is this a coincidence or is something funky up with > > source? > > > > -Kuja > > mailto:[EMAIL PROTECTED] > > > > Thursday, March 9, 2006, 11:52:37 PM, you wrote: > > > if this is a problem from player spawning couldn't > > you just check to make > > > sure that the player ent can fit and if not try to > > move the player up a bit > > > or chose a different spawn location. Doing it this > > way you wouldn't have to > > > hex edit the map just a few lines of code when > > selecting the spawn point. > > > > > > >>From: "Aaron Schiff" <[EMAIL PROTECTED]> > > >>Reply-To: [email protected] > > >>To: [email protected] > > >>Subject: Re: [hlcoders] players falling out of DM > > maps > > >>Date: Thu, 9 Mar 2006 22:16:57 -0600 > > >> > > >>-- > > >>[ Picked text/plain from multipart/alternative ] > > >>it is possible to change entity origins without > > modifying their versions or > > >>anything...just be sure to open it in a hex editor > > or something that can > > >>save the rest exactly how it was > > >> > > >>On 3/9/06, [EMAIL PROTECTED] > > <[EMAIL PROTECTED]> > > >>wrote: > > >> > > > >> > Well on dm_powerhouse for instance, do you know > > of any particular spawn > > >> > point that's broken? They're all official > > Valve maps so I couldn't > > >>modify > > >> > them, but maybe could hack in a code workaround > > to not use the broken > > >>spawn > > >> > points if that's the issue. > > >> > > > >> > At 2006/03/09 08:30 PM, you wrote: > > >> > >-- > > >> > >[ Picked text/plain from multipart/alternative > > ] > > >> > >BG2 used to crash when there was too many > > telefrags at once. "Falling > > >>out > > >> > of > > >> > >maps" is a issue with badly placed spawn > > points(usually the bottom of > > >>the > > >> > >player sticks through the displacement and > > falls through). Also, HL2DM > > >> > >doesn't have lots of players spawning at once, > > as they die at least a > > >>few > > >> > >seconds apart and have to trigger their own > > spawn, so I doubt you'd > > >>have > > >> > >that many telefrags. > > >> > > > > >> > > > > >> > >-- > > >> > >Draco > > >> > >-- > > >> > > > > >> > > > >_______________________________________________ > > >> > >To unsubscribe, edit your list preferences, or > > view the list archives, > > >> > please visit: > > >> > > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or > > view the list archives, > > >> > please visit: > > >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > > > >> > > >> > > >>-- > > >>ts2do > > >>-- > > >> > > >>_______________________________________________ > > >>To unsubscribe, edit your list preferences, or > > view the list archives, > > >>please visit: > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > > view the list archives, please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > __________ NOD32 1.1436 (20060309) Information > > __________ > > > > > This message was checked by NOD32 antivirus > > system. > > > http://www.eset.com > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------- > My Website http://www.ammahls.com > Lead Programer NightFall http://www.nightfallmod.net > Developer of CST and ZHLT 3.0 http://www.zhlt.info > Team Lead - Prime - Website TBA... > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

