Garry Newman wrote:
I just fixed this problem in GMod.
When a player is a spectator his body is non solid so keeps falling
through the enviroment.
In my mod I just made it set the player's movetype to MOVETYPE_NONE if
he's spectating an entity. It seems to fix the problem (You can verify
by ent_text 2 or whatever the player's entity index is)
Would you be gracious enough to provide a patch?
Jeff 'Kuja' Katz wrote:
We've been having this same errant behavior in Digital Paintball.
Several spawn points that appear as valid in VHE appear to the engine
to be partially underground. This caused some issues when spawning, as
VPhysicsShadowUpdate barfed at the invalid spawns and the player ended
up respawning where they had 'died'.
Our current solution (more of a hack) is to move the player up a set
number of units and casting a traceline down to figure out where to
really spawn.
We also had problems where sometimes the spawn would work OK but the
player would simply fall through the floor. The same downcasting
solution seems to have solved it. However I think these problems are
only marginally related to the problem bloodykenny brought up, because
he says it only happens when players are dead. But maybe they are the
same problem.
--
Jorge "Vino" Rodriguez
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