Maybe in my case it was only happening with bots.

I was running a gamemode where the players start off spectating
another entity. I found that after about 30 seconds when I quit I'd
get an assert about a vector being too big (their position/velocity I
assume).

With ent_text 2 I could see the bot spawn at the spawn point then fall
down through the bottom of the map. So I made him visible and I could
see him repeatedly fall past the part of the map I was in.

So maybe it's just bots I dunno.



On 3/11/06, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> Yes I'm running my mod, but it doesn't affect spawn points.  Note, the player 
> never notices they're outside the map.  I think it's only ragdolls, though 
> I'm not positive.
>
> Let's put it this way, I don't have players yelling "help I've fallen out of 
> the map".  I just see in the server log pages and pages of error messages.
>
> At 2006/03/10 03:00 AM, Spektre wrote:
> >Yes, the player spawn points, if you place them in line with the ground
> >in counter-strike source, will cause the player to spawn outside the
> >map. Mappers can fix this by placing the spawn point above the ground. I
> >wouldn't suggest changing the code, just because, if it ain't broke,
> >don't fix it, and we have a good workaround for the issue.
> >
> >And, no, none of the officially released maps inherently have this problem.
> >Now that that's out of the way. I have seen ragdolls fall outside the
> >map, but it's pretty rare. Players falling outside of a map any time
> >other than with a broken spawn  is pretty odd.
> >
> >Kenny, Do you know how or why the players are falling out? Do you have
> >any server mods running, like an admin mod that allows the players to be
> >arbitrarily placed? That of course would do it...
> >As for the asserts. I'm not a coder, so I won't touch that :)
> >Talia
> >
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