Just wondering if anyone had done this yet before I started messing.
Is it available anywhere in the code? All I could find was writing
TGAs.

At the moment I can write TGAs fine (following the save game icon example).

I'm kinda thinking that the actual data of TGAs and VTFs aren't going
to be that different, if the image format is the same.

There's some really useful information here

http://developer.valvesoftware.com/wiki/VTF

Including the struct for the header.. So would saving a VTF just be
the same as a TGA but with a different header?

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