Oh yeah, reading the info on their sites points out the flaw in my logic. I've implemented VTFLib and it works, just seems a little dumb to add 2 dlls to for a simple TGAtoVTF function :(
On 4/1/06, Chris Janes <[EMAIL PROTECTED]> wrote: > > It's not quite the same as writing TGAs - VTFs are more like DDS files than > TGAs in how they store image data. You could look at VTFlib > (http://developer.valvesoftware.com/wiki/VTFLib) which should be able to > point you in the right direction for writing VTFs. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman > Sent: 01 April 2006 11:24 > To: [email protected] > Subject: [hlcoders] Writing VTFs > > Just wondering if anyone had done this yet before I started messing. > Is it available anywhere in the code? All I could find was writing TGAs. > > At the moment I can write TGAs fine (following the save game icon example). > > I'm kinda thinking that the actual data of TGAs and VTFs aren't going to be > that different, if the image format is the same. > > There's some really useful information here > > http://developer.valvesoftware.com/wiki/VTF > > Including the struct for the header.. So would saving a VTF just be the same > as a TGA but with a different header? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

