Oh yeah, reading the info on their sites points out the flaw in my logic.

I've implemented VTFLib and it works, just seems a little dumb to add
2 dlls to for a simple TGAtoVTF function :(



On 4/1/06, Chris Janes <[EMAIL PROTECTED]> wrote:
>
> It's not quite the same as writing TGAs - VTFs are more like DDS files than
> TGAs in how they store image data. You could look at VTFlib
> (http://developer.valvesoftware.com/wiki/VTFLib) which should be able to
> point you in the right direction for writing VTFs.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman
> Sent: 01 April 2006 11:24
> To: [email protected]
> Subject: [hlcoders] Writing VTFs
>
> Just wondering if anyone had done this yet before I started messing.
> Is it available anywhere in the code? All I could find was writing TGAs.
>
> At the moment I can write TGAs fine (following the save game icon example).
>
> I'm kinda thinking that the actual data of TGAs and VTFs aren't going to be
> that different, if the image format is the same.
>
> There's some really useful information here
>
> http://developer.valvesoftware.com/wiki/VTF
>
> Including the struct for the header.. So would saving a VTF just be the same
> as a TGA but with a different header?
>
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