Hello All
Just a quick question...
I can retrieve the "player_say" event using the following:
void CEmptyServerPlugin::FireGameEvent( KeyValues * event )
{
const char * name = event->GetName();
Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name );
if (FStrEq(name,"player_say"))
{
Msg("ALERT(GetString): UserID(%d) said: %s = %s\n"
,event->GetInt("userid",0)
,name
,event->GetString("text","(*not defined*)")
);
if(FStrEq(event->GetString("text","(*not defined*)"),"filtered_word"))
{
/* Code to remove event */
}
}
}
But how do I remove the "player_say" event from reaching the other players?
Thanks in advance.
Paul
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