How can you make it return false when the function is a void?

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Stephen Swires
> Sent: 01 April 2006 23:37
> To: [email protected]
> Subject: Re: [hlcoders] Remove event "player_say" (Source
> Server Plugin)
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] Did you try
> and make it return false? Might not work but is worth a shot.
>
> Bob Lach wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ] who do you want the
> >event to reach?
> >
> >On 4/1/06, Paul Kirby <[EMAIL PROTECTED]> wrote:
> >
> >
> >>Hello All
> >>
> >>Just a quick question...
> >>
> >>I can retrieve the "player_say" event using the following:
> >>
> >>void CEmptyServerPlugin::FireGameEvent( KeyValues * event ) {
> >>  const char * name = event->GetName();
> >>  Msg( "CEmptyServerPlugin::FireGameEvent: Got event
> \"%s\"\n", name
> >>);
> >>  if (FStrEq(name,"player_say"))
> >>  {
> >>    Msg("ALERT(GetString): UserID(%d) said: %s = %s\n"
> >>      ,event->GetInt("userid",0)
> >>      ,name
> >>      ,event->GetString("text","(*not defined*)")
> >>    );
> >>
> >>    if(FStrEq(event->GetString("text","(*not
> defined*)"),"filtered_word"))
> >>    {
> >>      /* Code to remove event */
> >>    }
> >>  }
> >>}
> >>
> >>But how do I remove the "player_say" event from reaching the other
> >>players?
> >>
> >>Thanks in advance.
> >>
> >>Paul
> >>
> >>
> >>
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> >>
> >>
> >>
> >>
> >--
> >
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> >
> >
> >
>
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>
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