It could've had more callbacks along the way.

At 2006/04/18 10:25 PM, Jay C. wrote:
>But inside that function, which is GameFrame, nothing else is called in this
>chain.
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:hlcoders-
>> [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
>> Sent: 19 April 2006 04:09
>> To: [email protected]
>> Subject: RE: [hlcoders] Strange crash backtrace.
>>
>> Yes it does - #23
>>
>> At 2006/04/18 09:57 PM, Jay C. wrote:
>> >GoreMod doesn't call or hook anything in that trace :\
>> >
>> >> -----Original Message-----
>> >> From: [EMAIL PROTECTED] [mailto:hlcoders-
>> >> [EMAIL PROTECTED] On Behalf Of Benjamin Davison
>> >> Sent: 19 April 2006 00:20
>> >> To: [email protected]
>> >> Subject: Re: [hlcoders] Strange crash backtrace.
>> >>
>> >> --
>> >> [ Picked text/plain from multipart/alternative ]
>> >> Could be goremod?
>> >>
>> >>
>> >>
>> >> On 4/18/06, Jay C. <[EMAIL PROTECTED]> wrote:
>> >> >
>> >> > This is about the third time this has happened.
>> >> > It takes about two days to happen, always the same trace and I have
>> no
>> >> > idea
>> >> > what could be causing it.
>> >> > Anyone ever come across this before?
>> >> >
>> >> > - Jason Croghan
>> >> >
>> >> > #0  0x0556e93c in VectorTransform () from
>> >> > /home/rd/cstrike//bin/server_i486.so
>> >> > #1  0x05559175 in TraceToStudio () from
>> >> > /home/rd/cstrike//bin/server_i486.so
>> >> > #2  0x0530558e in CBaseAnimating::TestHitboxes ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #3  0x0516f4bd in CCollisionProperty::TestHitboxes ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #4  0x00e78c4c in CEngineTrace::ClipRayToHitboxes ()
>> >> >    from /home/rd/bin/engine_i486.so
>> >> > #5  0x00e79839 in CEngineTrace::ClipRayToCollideable ()
>> >> >    from /home/rd/bin/engine_i486.so
>> >> > #6  0x00e79fed in CEngineTrace::TraceRay () from
>> >> > /home/rd/bin/engine_i486.so
>> >> > #7  0x055a18da in CCSPlayer::FireBullet ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #8  0x055a8b3f in FX_FireBullets () from
>> >> > /home/rd/cstrike//bin/server_i486.so
>> >> > #9  0x055b692f in CWeaponCSBaseGun::CSBaseGunFire ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #10 0x055c5a16 in CWeaponP90::P90Fire ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #11 0x055c5bf1 in CWeaponP90::PrimaryAttack ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #12 0x055b5330 in CWeaponCSBase::ItemPostFrame ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #13 0x051427fb in CBasePlayer::ItemPostFrame ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #14 0x0547bcba in CBasePlayer::PostThink ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #15 0x055d9a52 in CCSPlayer::PostThink ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #16 0x0547f240 in CPlayerMove::RunCommand ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #17 0x05469731 in CBasePlayer::PlayerRunCommand ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #18 0x055d00dd in CCSPlayer::PlayerRunCommand ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #19 0x05475e4c in CBasePlayer::PhysicsSimulate ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #20 0x05450bdb in Physics_SimulateEntity ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #21 0x05450ed8 in Physics_RunThinkFunctions ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #22 0x053bdf32 in CServerGameDLL::GameFrame ()
>> >> >    from /home/rd/cstrike//bin/server_i486.so
>> >> > #23 0x00702e79 in __SourceHook_FHCls_IServerGameDLLGameFrame0::Func
>> ()
>> >> >    from /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so
>> >> > #24 0x00eca55a in SV_Frame () from /home/rd/bin/engine_i486.so
>> >> > #26 0x00e7f2c5 in _Host_RunFrame () from /home/rd/bin/engine_i486.so
>> >> > #27 0x00e7f62d in Host_RunFrame () from /home/rd/bin/engine_i486.so
>> >> > #28 0x00e87d0c in CHostState::State_Run () from
>> >> > /home/rd/bin/engine_i486.so
>> >> > #29 0x00e87fb0 in CHostState::FrameUpdate () from
>> >> > /home/rd/bin/engine_i486.so
>> >> > #30 0x00e880f7 in HostState_Frame () from /home/rd/bin/engine_i486.so
>> >> > #31 0x00ed86e9 in CEngine::Frame () from /home/rd/bin/engine_i486.so
>> >> > #32 0x00ed7cfe in CDedicatedServerAPI::RunFrame ()
>> >> >    from /home/rd/bin/engine_i486.so
>> >> > #33 0x002f7c62 in RunServer () from bin/dedicated_i486.so
>> >> > #34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from
>> >> > bin/dedicated_i486.so
>> >> > #35 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so
>> >> > #36 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so
>> >> > #37 0x002f82df in main () from bin/dedicated_i486.so
>> >> > #38 0x0804902d in main ()
>> >> >
>> >> >
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >
>> >> >
>> >>
>> >>
>> >> --
>> >> - Benjamin Davison
>> >> --
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >
>> >
>> >
>> >_______________________________________________
>> >To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>
>
>
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