--
[ Picked text/plain from multipart/alternative ]
Now in theory I know how todo this, because I have done it with vectors and
booleans but strings are elluding me for some reason :|

hl2mp_gamerules.h

CNetworkVar( string_t, m_sHudText);

hl2mp_gamerules.cpp

#ifdef CLIENT_DLL
RecvPropString(RECVINFO( m_sHudText )),
#else
SendPropString(SENDINFO( m_sHudText)),
#endif

Personally I think the problem is in the send and receive but I have no idea
what it could be, I use this method with vectors and booleans.

entity_foo.cpp

pRules->m_sHudText = AStringFoobio;

That works because I can see it in the debugger working.

But when I come to the client for example

hud_foo.cpp

And I want to put a string on the screen like so; pString =
pRules->m_sHudText;

HudText is always "";

This method usually works because I have used other data objects.

Any help will be greatly appreciated.
--
- Benjamin Davison
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to