-- [ Picked text/plain from multipart/alternative ] This got me too. I think in the end I found out that the receiver has to be an array of chars.
On 4/22/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Now in theory I know how todo this, because I have done it with vectors > and > booleans but strings are elluding me for some reason :| > > hl2mp_gamerules.h > > CNetworkVar( string_t, m_sHudText); > > hl2mp_gamerules.cpp > > #ifdef CLIENT_DLL > RecvPropString(RECVINFO( m_sHudText )), > #else > SendPropString(SENDINFO( m_sHudText)), > #endif > > Personally I think the problem is in the send and receive but I have no > idea > what it could be, I use this method with vectors and booleans. > > entity_foo.cpp > > pRules->m_sHudText = AStringFoobio; > > That works because I can see it in the debugger working. > > But when I come to the client for example > > hud_foo.cpp > > And I want to put a string on the screen like so; pString = > pRules->m_sHudText; > > HudText is always ""; > > This method usually works because I have used other data objects. > > Any help will be greatly appreciated. > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

