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This got me too.

I think in the end I found out that the receiver has to be an array of
chars.



On 4/22/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Now in theory I know how todo this, because I have done it with vectors
> and
> booleans but strings are elluding me for some reason :|
>
> hl2mp_gamerules.h
>
> CNetworkVar( string_t, m_sHudText);
>
> hl2mp_gamerules.cpp
>
> #ifdef CLIENT_DLL
> RecvPropString(RECVINFO( m_sHudText )),
> #else
> SendPropString(SENDINFO( m_sHudText)),
> #endif
>
> Personally I think the problem is in the send and receive but I have no
> idea
> what it could be, I use this method with vectors and booleans.
>
> entity_foo.cpp
>
> pRules->m_sHudText = AStringFoobio;
>
> That works because I can see it in the debugger working.
>
> But when I come to the client for example
>
> hud_foo.cpp
>
> And I want to put a string on the screen like so; pString =
> pRules->m_sHudText;
>
> HudText is always "";
>
> This method usually works because I have used other data objects.
>
> Any help will be greatly appreciated.
> --
> - Benjamin Davison
> --
>
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