I am getting this error with studiomdl, however I am not using the beta version of anything. It appeared this morning after steam updated on my system. Refreshing the sdk content does not have any effect for me. One thing I can elaborate on is that the error pops up 4 times for one particular model, and there are four sequences defined in the QC file. Coincidence? I think not! Well it could be ...
----- Original Message ----- From: "Gus" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, May 25, 2006 5:06 PM Subject: Re: [hlcoders] studiomdl.exe not working? > Try refreshing SDK tools............ > > > Btw, seems that the beta engine was release! Just last night an update was released......wasn't using beta engine at that time and it all reverted back to some previous errors I was getting......... > > > --------------- > >Since I started using the -beta engine, I can no longer use studiomdl.exe to > >work. I tried removing that cmd line arg and I have the same problem so I'm > >under the impression maybe I was wrong. > > > >It gets down to SMD MODEL:ragdoll.smd and then I am presented with the > >following error. > > > >Stuidomdl.exe - Entry Point Not Found > >The procedure entry point CommandLine_Tier0 could not be located in the > >dynamic link library tier0.dll. > > > >Anyone else ever seen this? > > > >-Jay > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

