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[ Picked text/plain from multipart/alternative ]
Can we have someone put this up on the Wiki?

On 6/8/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Sorry, it commented some of it, This should work now,:
>
>
> Somewhere in player.cpp (or sdk_player.cpp, or hl2_player.cpp) you need to
> add a class like this:
>
> #define BOX_MODEL_NAME "models/props/box.mdl"  //replace with actual path
> to
> your .mdl of the model
>
> class CBox : public CPhysicsProp //Or just CBaseProp
> {
> public:
> DECLARE_CLASS( CBox, CPhysicsProp );
>
> typedef CPhysicsProp BaseClass;
> CBox();
>
>
> bool CreateVPhysics( void );
> void Spawn( void );
> virtual void Precache();
> DECLARE_DATADESC();
> };
>
> BEGIN_DATADESC( CBox )
>
> END_DATADESC()
>
> LINK_ENTITY_TO_CLASS( box, CBox );
>
> bool CBox::CreateVPhysics()
> {
> // Create the object in the physics system
> IPhysicsObject *pPhysicsObject = VPhysicsInitNormal( SOLID_BBOX, 0,false
> );
>
>
> // Make sure I get touch called for static geometry
> if ( pPhysicsObject )
> {
>
> int flags = pPhysicsObject->GetCallbackFlags();
> flags |= CALLBACK_GLOBAL_TOUCH_STATIC;
>
> pPhysicsObject->SetCallbackFlags(flags);
>
> }
>
>
> return true;
> }
>
> void CBox::Precache()
> {
> SetModel( BOX_MODEL_NAME );
> BaseClass::Precache();
> }
>
> CBox::CBox()
>
> {
>
> }
>
>
> //-----------------------------------------------------------------------------
>
> // Purpose:
>
>
> //-----------------------------------------------------------------------------
>
> void CBox::Spawn( void )
> {
> Precache();
> SetModelName( MAKE_STRING( BOX_MODEL_NAME ) );
> CreateVPhysics();
> }
>
> ///Then somehwere in either the player Spawn or Initial Spawn, add
> something
> like
>
> CBox *pBox = CREATE_ENTITY( CBox,"box" );
>
> Vector origin = GetAbsOrigin(); //Get the players origin
> origin.z += 50; //adjust accordingly, this makes it spawn above the player
>
> pBox->SetAbsOrigin( origin );
> pBox->SetAbsAngles( GetAbsAngles() );
> pBox->Spawn();
> --
>
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>
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