The breaking of class tables compatibility may have been unavoidable for 
whatever reason - but a notice would be helpful.

At 2006/06/11 05:15 PM, you wrote:
>I really wish they'd fix the tools as well, it's been almost 2 weeks now and
>the tools still don't work properly.
>
>Steam is great because you can release updates and whatnot.. but come on,
>breaking everything in the process??!??
>
>--------------
>-- omega
>Heroes of Excelsior
>http://www.heroesofexcelsior.com
>Blackened Interactive
>http://www.blackened-interactive.com
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED]
>> Sent: June 11, 2006 6:01 PM
>> To: [email protected]
>> Subject: Re: [hlcoders] Server uses different classe tables
>>
>> The last steam update that broke compatibility was mid last week I
>> believe.
>>
>> At 2006/06/11 04:53 PM, William Ravaine wrote:
>> >Yes that's what I suspected either - As I've explained in my first mail,
>> >I've update tried updating the dedicated server using the HLDSUpdateTool,
>> >but maybe I did that wrong? Here's the command line Im using:
>> >
>> >HldsUpdateTool.exe -command update -game hl2mp
>> >
>> >This is a mod based on the hl2mp code. When I ran it, it said everything
>> was
>> >up to date already (which is suspicious since you've said there's been an
>> >update recently). Is it the wrong command or do I need to update
>> something
>> >else? Maybe there's a new version of the updater too?
>> >
>> >
>> >>From: [EMAIL PROTECTED]
>> >>Reply-To: [email protected]
>> >>To: [email protected]
>> >>Subject: Re: [hlcoders] Server uses different classe tables
>> >>Date: Sun, 11 Jun 2006 16:45:42 -0500
>> >>
>> >>The last srcds update was not backwards-compatible.  Make sure you've
>> >>updated or you will get this error.  This isn't the first srcds update
>> that
>> >>has had this bug/feature - it happened a couple months back as well.
>> >>
>> >>At 2006/06/11 04:33 PM, Garry Newman wrote:
>> >>>The different class tables doesn't nessisarily mean that the dlls
>> >>>weren't compiled at the same time.. you could have just messed up the
>> >>>send/recv tables. It usually happens when the server is trying to send
>> >>>something and the client doesn't have a variable ready for it.. (their
>> >>>tables don't match).
>> >>>
>
>
>
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