Thanks for the answer, but Ive repeatedly mentioned in my previous messages that the game works fine on a listen server, and only fails on a dedicated server so this is definately not a code-base issue on my end. Both client and server dlls have been rebuilt completely and copied to the server, I've ensured the files were identical on both the remote client and server machine like 50 times, and Im still getting this error on the dedicated server only. I can create a local server / listen server without any problems. Now the thing that is very blury to me are the differences between a listen and dedicated server that could cause such a problem to happen, and this is where an answer from one of Valve's developers would be more than appreciated. Is the dedicated server more "sensitive" than its listen server counterpart? If so, what should I look for in the code to fix the problem?
Thanks in advance, Spk
From: [EMAIL PROTECTED] Reply-To: [email protected] To: [email protected] Subject: RE: [hlcoders] Server uses different classe tables Date: Sat, 17 Jun 2006 12:44:31 -0500 Assuming your client Steam and srcds are both fully updated then the issue is some difference in your server.dll/.so on the server, and the server.dll and/or client.dll on the client. Unfortunately the HL2 core gives you no way (that I know of) to determine exactly what you have desynchronized. Compiler/linker differences are a possible culprit if you're certain the code base is identical. At 2006/06/17 05:21 AM, William Ravaine wrote: >Any more clues on what could be causing this annoying problem? I still >havent managed to fix it after updating everyting I could and it's really >starting to affect the development of the mod. > >Regards, >Spk > > >>From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> >>Reply-To: [email protected] >>To: <[email protected]> >>Subject: RE: [hlcoders] Server uses different classe tables >>Date: Sun, 11 Jun 2006 18:15:03 -0400 >> >>I really wish they'd fix the tools as well, it's been almost 2 weeks now >>and >>the tools still don't work properly. >> >>Steam is great because you can release updates and whatnot.. but come on, >>breaking everything in the process??!?? >> >>-------------- >>-- omega >>Heroes of Excelsior >>http://www.heroesofexcelsior.com >>Blackened Interactive >>http://www.blackened-interactive.com >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] >>> Sent: June 11, 2006 6:01 PM >>> To: [email protected] >>> Subject: Re: [hlcoders] Server uses different classe tables >>> >>> The last steam update that broke compatibility was mid last week I >>> believe. >>> >>> At 2006/06/11 04:53 PM, William Ravaine wrote: >>> >Yes that's what I suspected either - As I've explained in my first >>mail, >>> >I've update tried updating the dedicated server using the >>HLDSUpdateTool, >>> >but maybe I did that wrong? Here's the command line Im using: >>> > >>> >HldsUpdateTool.exe -command update -game hl2mp >>> > >>> >This is a mod based on the hl2mp code. When I ran it, it said >>everything >>> was >>> >up to date already (which is suspicious since you've said there's been >>an >>> >update recently). Is it the wrong command or do I need to update >>> something >>> >else? Maybe there's a new version of the updater too? >>> > >>> > >>> >>From: [EMAIL PROTECTED] >>> >>Reply-To: [email protected] >>> >>To: [email protected] >>> >>Subject: Re: [hlcoders] Server uses different classe tables >>> >>Date: Sun, 11 Jun 2006 16:45:42 -0500 >>> >> >>> >>The last srcds update was not backwards-compatible. Make sure you've >>> >>updated or you will get this error. This isn't the first srcds update >>> that >>> >>has had this bug/feature - it happened a couple months back as well. >>> >> >>> >>At 2006/06/11 04:33 PM, Garry Newman wrote: >>> >>>The different class tables doesn't nessisarily mean that the dlls >>> >>>weren't compiled at the same time.. you could have just messed up the >>> >>>send/recv tables. It usually happens when the server is trying to >>send >>> >>>something and the client doesn't have a variable ready for it.. >>(their >>> >>>tables don't match). >>> >>> >> >> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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