On Sunday 25 June 2006 9:05 pm, [EMAIL PROTECTED] wrote: > This is a bug in HL2DM as well. The blood spatters on the wall don't > appear for your own blood.
On Sunday 25 June 2006 8:24 pm, Imperio59 wrote: > I ran tests with two computers to figure out if this was the bot code > causing this (as I run tests with the default SDK bots) and it is the > same: If i'm the one being attacked I see the blood decals and the spark > effects, but if i'm the one attacking I don't see any blood decals or > sparks, even though I hear the spark sounds for the sparks... I checked > the code, it gets run on both sides (Server's DispatchEffect and > Client's EffectCallback) so that rules out any network oddities I guess. As far as I can tell, he _is_ getting blood decals for his own blood, but not for blood caused by him. (And sparks too.) -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders