On Sunday 25 June 2006 9:05 pm, [EMAIL PROTECTED] wrote:
> This is a bug in HL2DM as well.  The blood spatters on the wall don't
> appear for your own blood.

On Sunday 25 June 2006 8:24 pm, Imperio59 wrote:
> I ran tests with two computers to figure out if this was the bot code
> causing this (as I run tests with the default SDK bots) and it is the
> same: If i'm the one being attacked I see the blood decals and the spark
> effects, but if i'm the one attacking I don't see any blood decals or
> sparks, even though I hear the spark sounds for the sparks... I checked
> the code, it gets run on both sides (Server's DispatchEffect and
> Client's EffectCallback) so that rules out any network oddities I guess.

As far as I can tell, he _is_ getting blood decals for his own blood, but not
for blood caused by him.  (And sparks too.)

-John Sheu

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