By editing them in 640x480, do you mean using the built-in VGUI editor to position/scale controls? Because im not using this at all (i cant use it to edit HUD elements as it is right now). I'm changing x/y/size numbers in the HudLayout.res then saving and using hud_reloadscheme to see the changes ingame. Maybe this is where Im wrong, but it is my understanding that the x/y/size numbers Im setting in the HudLayout files are relative to a 640x480 virtual screen already. When I change resolution everything scales up fine (panels aspect ratios are preserved) except the labels text which get messed up - they get much bigger than they should be. And I'd like to know why :)
From: "Benjamin Davison" <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: Re: [hlcoders] Font size glitches after hud_reloadscheme Date: Mon, 26 Jun 2006 16:25:56 +0100 -- [ Picked text/plain from multipart/alternative ] Yeah edit them in 640x480 and the problems will go away :) I had the same problem for a while. On 6/26/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > > It is 640x480. > > Everything is scaled off of a 640x480 resolution screen (being that > 640x480 > is the lowest resolution you can go). So it's just a matter of placing > everything in a 640x480 space, and then it re-calculates for other > resolutions automatically, and rescales. This is how Quake3 worked too, > and > I'm pretty sure doom3 and quake4 do it as well, but I haven't modded them > so > I have no clue. > > -------------- > -- omega > Heroes of Excelsior > http://www.heroesofexcelsior.com > Blackened Interactive > http://www.blackened-interactive.com > > > > -----Original Message----- > > From: William Ravaine [mailto:[EMAIL PROTECTED] > > Sent: June 26, 2006 7:17 AM > > To: [email protected] > > Subject: Re: [hlcoders] Font size glitches after hud_reloadscheme > > > > By the way, what is the "native" screen resolution for VGUI editing? Im > > pretty sure it wasnt 640x480, but I could be wrong. > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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