Only reason I asked is because we were allowed to use gunman stuff in hl1 mods, and valve didn't own gunman either.
So I thought I'd throw the question out anyway; as it applied then, as it was a game derived off of hl1; so I wasn't sure if it was the same for source or not. -------------- -- omega Heroes of Excelsior http://www.heroesofexcelsior.com Blackened Interactive http://www.blackened-interactive.com > -----Original Message----- > From: Jeremy Swigart [mailto:[EMAIL PROTECTED] > Sent: July 10, 2006 8:12 PM > To: [email protected] > Subject: Re: [hlcoders] sin -- valve? ritual? > > -- > [ Picked text/plain from multipart/alternative ] > I can say pretty confidently that you probably can't do that. > > On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > > > > > Are we allowed to use SiN models in our hl2 mods? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

