Is correct, get's "MyMod", but still show "Half life 2 Deathmatch" in some 
linux servers.

-------- Mensaje original --------
> De: "Scott Loyd" <[EMAIL PROTECTED]>
> Enviado: sábado, 15 de julio de 2006 10:20
> Para: [email protected]
> Asunto: Re: [hlcoders] Incorrect Game.dll
>
> --
> [ Picked text/plain from multipart/alternative ]
> find  const char *GetGameDescription()  in *_client.cpp.
>
> On 7/15/06, Jose Luis Gonzalez <[EMAIL PROTECTED]> wrote:
> >
> > Hi, i recently compiled my Mod in linux and works well in local.
> >
> > But, when i upload to a linux dedicated server, i have some problems. The
> > major problem is in the start, that shows:
> >
> > Game.dll loaded for "Half-life 2 Deathmatch"
> >
> > instead of:
> >
> > Game.dll loaded for "MyMod"
> >
> > What's the problem?. Is related to GCLIB or GCC versions of the linux
> > compilation?.
> >
> > Thanks.
> >
> > -------- Mensaje original --------
> > > De: Marcel <[EMAIL PROTECTED]>
> > > Enviado: viernes, 14 de julio de 2006 18:47
> > > Para: [email protected]
> > > Asunto: Re: [hlds_linux] alfred: steam client trying to update from
> > filtered steam content servers
> > >
> > > Hi,
> > >
> > > I also had the same problem with my windows steam client on my pc (but
> > > not only with csarena servers). It just didn't update the client (the
> > > Jul 5 update).
> > > I just tried it several times and did a tcpdump on my router. I saw some
> > > packets to the csarena steam servers, but also some other steam servers
> > > which I don't remember any more. Sadly I haven't checked if they were
> > > filtered servers.
> > >
> > > - Marcel
> > >
> > > Alfred Reynolds schrieb:
> > > > We will look into this, thanks for the info.
> > > >
> > > > Timo Hilbertz wrote:
> > > >> hi alfred,
> > > >>
> > > >> this is my first time posting in this list, i'm not sure if this is
> > > >> the
> > > >> right place for my question, but i did not find any other adequate
> > > >> list.
> > > >> since two days our cs/css/dods servers try to update from steam
> > > >> content
> > > >> servers located at cs-arena.com. as you can see in the steam content
> > > >> servers
> > > >> status page at
> > > >> http://www.steampowered.com/status/content_servers.html ,
> > > >> these servers are filtered - so it's impossible for our servers to
> > > >> get an
> > > >> update. the only solution was to edit our hosts files so all request
> > > >> pointing at cs-arena.com are redirected to unfiltered servers from
> > > >> other
> > > >> providers located in germany.
> > > >>
> > > >> it seems that this problem is not limited to us as we also tried to
> > > >> update
> > > >> temp servers located in other data centers which are not related to
> > > >> us. our assumption is that steam clients simply do not know that
> > > >> content servers
> > > >> from cs-arena are filtered and block all update requests from servers
> > > >> that
> > > >> do not belong to the cs-arena IP pool. can you confirm that? can you
> > > >> tell
> > > >> somebody to fix it? :o)
> > > >>
> > > >> by the way: we'd like to get our own steam content servers (bandwidth
> > > >> is no problem), is there any way to speed up the application?
> > > >>
> > > >> kind regards,
> > > >> timo
> > > >> XG1.net
> > > >>
> > > >>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > > _______________________________________________
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> > please visit:
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> > > >
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
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