Try this... // gcc misc-files/dltest.c -o dltest -ldl // LD_LIBRARY_PATH=~/source/bin ./dltest ~/source/aoa/bin/server_i486.so CreateInterface #include <dlfcn.h> #include <stdio.h>
int main(int argc, char* argv[]) { void* handle = dlopen(argv[1], RTLD_LAZY); printf("handle %x %s\n", handle, dlerror()); if (!handle) { printf("no handle - skipping sym\n"); return 1; } void* sym = dlsym(handle, argv[2]); if (!sym) { printf("no sym - skipping sym\n"); return 1; } printf("sym %x %s\n", sym, dlerror()); return 0; } At 2006/07/16 01:31 PM, Jose Luis Gonzalez wrote: >Is correct, get's "MyMod", but still show "Half life 2 Deathmatch" in some >linux servers. > > > >-------- Mensaje original -------- > >> De: "Scott Loyd" <[EMAIL PROTECTED]> > >> Enviado: sábado, 15 de julio de 2006 10:20 > >> Para: hlcoders@list.valvesoftware.com > >> Asunto: Re: [hlcoders] Incorrect Game.dll > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> find const char *GetGameDescription() in *_client.cpp. > >> > >> On 7/15/06, Jose Luis Gonzalez <[EMAIL PROTECTED]> wrote: > >> > > >> > Hi, i recently compiled my Mod in linux and works well in local. > >> > > >> > But, when i upload to a linux dedicated server, i have some problems. The > >> > major problem is in the start, that shows: > >> > > >> > Game.dll loaded for "Half-life 2 Deathmatch" > >> > > >> > instead of: > >> > > >> > Game.dll loaded for "MyMod" > >> > > >> > What's the problem?. Is related to GCLIB or GCC versions of the linux > >> > compilation?. > >> > > >> > Thanks. > >> > > >> > -------- Mensaje original -------- > >> > > De: Marcel <[EMAIL PROTECTED]> > >> > > Enviado: viernes, 14 de julio de 2006 18:47 > >> > > Para: hlds_linux@list.valvesoftware.com > >> > > Asunto: Re: [hlds_linux] alfred: steam client trying to update from > >> > filtered steam content servers > >> > > > >> > > Hi, > >> > > > >> > > I also had the same problem with my windows steam client on my pc (but > >> > > not only with csarena servers). It just didn't update the client (the > >> > > Jul 5 update). > >> > > I just tried it several times and did a tcpdump on my router. I saw some > >> > > packets to the csarena steam servers, but also some other steam servers > >> > > which I don't remember any more. Sadly I haven't checked if they were > >> > > filtered servers. > >> > > > >> > > - Marcel > >> > > > >> > > Alfred Reynolds schrieb: > >> > > > We will look into this, thanks for the info. > >> > > > > >> > > > Timo Hilbertz wrote: > >> > > >> hi alfred, > >> > > >> > >> > > >> this is my first time posting in this list, i'm not sure if this is > >> > > >> the > >> > > >> right place for my question, but i did not find any other adequate > >> > > >> list. > >> > > >> since two days our cs/css/dods servers try to update from steam > >> > > >> content > >> > > >> servers located at cs-arena.com. as you can see in the steam content > >> > > >> servers > >> > > >> status page at > >> > > >> http://www.steampowered.com/status/content_servers.html , > >> > > >> these servers are filtered - so it's impossible for our servers to > >> > > >> get an > >> > > >> update. the only solution was to edit our hosts files so all request > >> > > >> pointing at cs-arena.com are redirected to unfiltered servers from > >> > > >> other > >> > > >> providers located in germany. > >> > > >> > >> > > >> it seems that this problem is not limited to us as we also tried to > >> > > >> update > >> > > >> temp servers located in other data centers which are not related to > >> > > >> us. our assumption is that steam clients simply do not know that > >> > > >> content servers > >> > > >> from cs-arena are filtered and block all update requests from servers > >> > > >> that > >> > > >> do not belong to the cs-arena IP pool. can you confirm that? can you > >> > > >> tell > >> > > >> somebody to fix it? :o) > >> > > >> > >> > > >> by the way: we'd like to get our own steam content servers (bandwidth > >> > > >> is no problem), is there any way to speed up the application? > >> > > >> > >> > > >> kind regards, > >> > > >> timo > >> > > >> XG1.net > >> > > >> > >> > > >> > >> > > >> _______________________________________________ > >> > > >> To unsubscribe, edit your list preferences, or view the list > >> > > >> archives, please visit: > >> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > >> > > > _______________________________________________ > >> > > > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > >> > > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders