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Given that plugins are server sided usually, what do you plan to accomplish
if you can hack that? It isn't just a single variable you need access to
most likely.

On 8/14/06, Justin Krenz <[EMAIL PROTECTED]> wrote:
>
> I know plug-in writers can help me on this one.  How do you go about
> finding the memory location of a variable you don't have access to?  I
> assume there's some way in Visual Studio to take a snapshot of a certain
> memory range and compare changes once you've indirectly changed the
> hidden variable, or does it have to be done in a more advanced debugger?
>   Specifically, I want to be able to access the GameUI's key bind list
> displayed in the keyboard options panel, to manually tell it what key to
> show as bound to a command.  All I need to do is find the memory
> location where the panel stores the char for each command in the list.
>
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