-- [ Picked text/plain from multipart/alternative ] Given that plugins are server sided usually, what do you plan to accomplish if you can hack that? It isn't just a single variable you need access to most likely.
On 8/14/06, Justin Krenz <[EMAIL PROTECTED]> wrote: > > I know plug-in writers can help me on this one. How do you go about > finding the memory location of a variable you don't have access to? I > assume there's some way in Visual Studio to take a snapshot of a certain > memory range and compare changes once you've indirectly changed the > hidden variable, or does it have to be done in a more advanced debugger? > Specifically, I want to be able to access the GameUI's key bind list > displayed in the keyboard options panel, to manually tell it what key to > show as bound to a command. All I need to do is find the memory > location where the panel stores the char for each command in the list. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

