You reverse-engineered the missing functions?

At 2006/08/24 03:25 AM, Teddy wrote:
>I've fixed up the choreo and mathlib linkers and made my .so, but it
>still crashes when i try to load it.
>
>Has anyone got their mod to load on linux after fixing all the linker problems?
>
>On 8/22/06, [EMAIL PROTECTED]
><[EMAIL PROTECTED]> wrote:
>>Please ensure it also includes the choreo* stuff, per my entries on
>>http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Will_not_link_fully_on_Linux
>>(... and anything else that might be missing ...)
>>
>>At 2006/08/21 08:33 PM, Mike Durand wrote:
>>>I just added it to the SDK branch. It will be included in the next SDK
>>>update. That should be coming out soon.
>>>
>>>-Mike
>>>
>>>-----Original Message-----
>>>From: [EMAIL PROTECTED]
>>>[mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd
>>>Sent: Monday, August 21, 2006 1:21 PM
>>>To: [email protected]
>>>Subject: Re: [hlcoders] Linux crashes on startup, anybody else getting
>>>this?
>>>
>>>Valve, can we have the source(s) to mathlib.lib?
>>>
>>>[EMAIL PROTECTED] wrote:
>>>> FYI, I have confirmed that those missing symbols are present in the
>>>MSVC .lib files.  I don't see why Valve would've done that unless they
>>>wanted to make them closed-source, but they'd already released previous
>>>versions open source, so this is one of their more mysterious breakages.
>>>>
>>>> At 2006/08/19 09:56 PM, [EMAIL PROTECTED] wrote:
>>>>> I thought there was a KI on this already but there wasn't...  So I
>>>added a KI entry for the srcds dlopen bug:
>>>>> http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#srcds_d
>>>>> oes_not_inform_you_that_your_mod_failed_to_load
>>>>>
>>>>> At 2006/08/19 04:08 PM, Scott Loyd wrote:
>>>>>> nice catch!
>>>>>>
>>>>>> (gdb) info sharedlibrary
>>>>> >From        To          Syms Read   Shared Object Library
>>>>>> 0x00a09300  0x00a22604  Yes         /lib/tls/libm.so.6
>>>>>> 0x00a00bb0  0x00a018c4  Yes         /lib/libdl.so.2
>>>>>> 0x008e8c00  0x009d9a40  Yes         /lib/tls/libc.so.6
>>>>>> 0x008bb7a0  0x008cd59f  Yes         /lib/ld-linux.so.2
>>>>>> 0x0011f100  0x0013a6d0  Yes         bin/tier0_i486.so
>>>>>> 0x00a812d0  0x00a89998  Yes         /lib/tls/libpthread.so.0
>>>>>> 0x00c05910  0x00c0eff0  Yes         bin/vstdlib_i486.so
>>>>>> 0x00b50960  0x00b9b6e0  Yes         bin/dedicated_amd.so
>>>>>> 0x003fa5a0  0x0041c0e0  Yes         bin/soundemittersystem_i486.so
>>>>>> 0x00199860  0x002292a0  Yes         bin/materialsystem_i486.so
>>>>>> 0x00448330  0x0049a7f0  Yes         bin/studiorender_i486.so
>>>>>> 0x00cc96a0  0x00e542d0  Yes         bin/vphysics_i486.so
>>>>>> 0x00271520  0x002a9ff0  Yes         bin/datacache_i486.so
>>>>>> 0x00ff8fe0  0x011e4020  Yes         bin/engine_amd.so
>>>>>> 0x03995410  0x03a5b040  Yes
>>>>>> bin/libsteamvalidateuseridtickets_i486.so
>>>>>> 0x002b85f0  0x002c3a50  Yes         bin/steam_api_i486.so
>>>>>> 0x002d63a0  0x002d89e0  Yes         bin/shaderapiempty_i486.so
>>>>>>
>>>>>>
>>>>>>
>>>>>> [EMAIL PROTECTED] wrote:
>>>>>>> Are you sure it was even your mod .so that got loaded?  Due to
>>>>>>> http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Will_
>>>>>>> not_link_fully_on_Linux it seems likely that you would have
>>>>>>> compiled a mod .so that was not even loadable, due to missing
>>>linker symbols.
>>>>>>>
>>>>>>> Due to the long-standing, often-lamented srcds bug where it fails
>>>to print dlerror() messages and abort when the .so is unloadable, you
>>>would not be aware that it was actually sneakily loading some other .so.
>>>>>>>
>>>>>>> At 2006/08/15 08:11 PM, Scott Loyd wrote:
>>>>>>>> anything new on this?
>>>>>>>>
>>>>>>>> Teddy wrote:
>>>>>>>>> We're having the same problem at the moment, haven't been able to
>>>
>>>>>>>>> find a workaround for it yet.
>>>>>>>>>
>>>>>>>>> On 8/11/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>>>>>>>>>> Hi Gavin-
>>>>>>>>>>
>>>>>>>>>> This issue appears to be well-known and we are working on a fix
>>>>>>>>>> for this issue.
>>>>>>>>>>
>>>>>>>>>> -Mike
>>>>>>>>>>
>>>>>>>>>> -----Original Message-----
>>>>>>>>>> From: [EMAIL PROTECTED]
>>>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>>>>>>>>> Gavin
>>>>>>>>>> Sent: Thursday, August 10, 2006 4:53 AM
>>>>>>>>>> To: [email protected]
>>>>>>>>>> Subject: [hlcoders] Linux crashes on startup, anybody else
>>>getting this?
>>>>>>>>>>
>>>>>>>>>> Hey gang,
>>>>>>>>>>
>>>>>>>>>> Are people's Linux builds working at the moment? While I can
>>>>>>>>>> compile (using the changes on the KI page), the server crashes
>>>>>>>>>> as soon as it starts up. This happens right after "Console
>>>>>>>>>> initialized" and occurs both with an existing mod and a fresh
>>>"start a mod from scratch".
>>>>>>>>>>
>>>>>>>>>> The server has been fully updated with the steam update tool,
>>>>>>>>>> gameinfo.txt is using the new 215 biz.
>>>>>>>>>>
>>>>>>>>>> And the last moments:
>>>>>>>>>>
>>>>>>>>>> #0  0x00000000 in ?? ()
>>>>>>>>>> #1  0xb730d693 in CModAppSystemGroup::Create () from
>>>>>>>>>> bin/engine_i686.so
>>>>>>>>>> #2  0xb740f3ff in CAppSystemGroup::Run () from
>>>>>>>>>> bin/engine_i686.so
>>>>>>>>>> #3  0xb730dfff in CDedicatedServerAPI::ModInit () from
>>>>>>>>>> bin/engine_i686.so
>>>>>>>>>> #4  0xb7d7b24a in CDedicatedAppSystemGroup::Main () from
>>>>>>>>>> bin/dedicated_i686.so
>>>>>>>>>> #5  0xb7da8d43 in CAppSystemGroup::Run () from
>>>>>>>>>> bin/dedicated_i686.so
>>>>>>>>>> #6  0xb7da8d43 in CAppSystemGroup::Run () from
>>>>>>>>>> bin/dedicated_i686.so
>>>>>>>>>> #7  0xb7d7b60f in main () from bin/dedicated_i686.so
>>>>>>>>>> #8  0x0804909e in main ()
>>>>>>>>>>
>>>>>>>>>> Gavin
>>>>>>>>>>
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>>>>>>>>>>
>>>>>>>>>>
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>>>>
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>>>
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>
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