This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Good bug,
sound like C_HLTVCamera::SpecNamedPlayer have the same problem too! ----- Original Message ----- From: "Robbie Groenewoudt" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, September 10, 2006 11:58 AM Subject: [hlcoders] Is this a little bug? > -- > [ Picked text/plain from multipart/alternative ] > Check out the function void Physics_RunThinkFunctions( bool simulating ) in > physics_main.cpp. > It has the following code: > > for ( int i = 1; i < gpGlobals->maxClients; i++ ) > { > CBasePlayer *pPlayer = UTIL_PlayerByIndex( i ); > if ( pPlayer ) > { > // Always reset clock to real sv.time > gpGlobals->curtime = starttime; > Physics_SimulateEntity( pPlayer ); > } > } > > Which would mean that this doesn't get called for the last player. > > Robbie > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

