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Good bug,

sound like
C_HLTVCamera::SpecNamedPlayer

have the same problem too!


----- Original Message -----
From: "Robbie Groenewoudt" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, September 10, 2006 11:58 AM
Subject: [hlcoders] Is this a little bug?


> --
> [ Picked text/plain from multipart/alternative ]
> Check out the function void Physics_RunThinkFunctions( bool simulating ) in
> physics_main.cpp.
> It has the following code:
>
> for ( int i = 1; i < gpGlobals->maxClients; i++ )
>        {
>            CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );
>            if ( pPlayer )
>            {
>                // Always reset clock to real sv.time
>                gpGlobals->curtime = starttime;
>                Physics_SimulateEntity( pPlayer );
>            }
>        }
>
> Which would mean that this doesn't get called for the last player.
>
> Robbie
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