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Check that the lag compensation system is still being used to move entities
when a player is shooting, IIRC you can use sv_showlagcompensation 1 or
something similar to show some hitboxes when a player is being lag
compensated (ie, you have to be shooting at him and lag compensation has to
be turned on, etc.) I remember the lagcompensation->StartLagCompensation was
missing in the player command code on the server side with regard to the lag
compensation system when I first merged with the new SDK.

Sorry I can't be more specific, I'm at work and don't have access to the SDK
right now.

On 9/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> I'm getting lots of complaints from my user base that, following the SDK
> update, lag prediction has gotten worse.  Has anyone else experienced
> this?  I haven't really experienced much of a change, but then I don't have
> as large of a ping to any of my mod's servers as some of my users do.
>
> After receiving complaints a few days ago I reviewed SDK changes and
> noticed massive amounts of code changes around prediction.  But most of it
> seems to be centered around the creation of a seemingly unused and pointless
> NO_ENTITY_PREDICTION define to segregate out the prediction code.  Maybe
> it's used by Valve for debugging or something?
>
> It's unclear whether any behavioral changes exist - anyone found evidence
> of any?  Unfortunately we got a years worth of SDK code thrash in one patch,
> so it's a bit much to try to code review.
>
> -bk
>
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