-- [ Picked text/plain from multipart/alternative ] Check that the lag compensation system is still being used to move entities when a player is shooting, IIRC you can use sv_showlagcompensation 1 or something similar to show some hitboxes when a player is being lag compensated (ie, you have to be shooting at him and lag compensation has to be turned on, etc.) I remember the lagcompensation->StartLagCompensation was missing in the player command code on the server side with regard to the lag compensation system when I first merged with the new SDK.
Sorry I can't be more specific, I'm at work and don't have access to the SDK right now. On 9/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > I'm getting lots of complaints from my user base that, following the SDK > update, lag prediction has gotten worse. Has anyone else experienced > this? I haven't really experienced much of a change, but then I don't have > as large of a ping to any of my mod's servers as some of my users do. > > After receiving complaints a few days ago I reviewed SDK changes and > noticed massive amounts of code changes around prediction. But most of it > seems to be centered around the creation of a seemingly unused and pointless > NO_ENTITY_PREDICTION define to segregate out the prediction code. Maybe > it's used by Valve for debugging or something? > > It's unclear whether any behavioral changes exist - anyone found evidence > of any? Unfortunately we got a years worth of SDK code thrash in one patch, > so it's a bit much to try to code review. > > -bk > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

