--
[ Picked text/plain from multipart/alternative ]
I would imagine that would be a huge security issue if that were possible.
If a server could force feed me a plugin, and presumably load it, it could
do all manner of evil stuff to my game or my system. That said, it would be
very cool to have a communication option available between a server plugin
and client plugin that was optional. The last patch for Enemy Territory
added the capability for a user controllable pipe between client and server
so raw data could be sent and could be process in callbacks on the client.
Similar capability would be very cool IMO, but forcing the plugin on users
is a big nono in my book. Alternately with the proper knowhow you could
probably establish a seperate connection between a server plugin and client
plugin with your own network code, if there is functionality to get the
client ip in a server plugin. I wouldn't get my hopes up about something
like this though.

J

On 11/16/06, Ratman2000 <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> thanks for your replay...
>
> I have tested it out now and have seen, that there is an block in the auto
> download system to download *.dll files...
>
> When i rename an dll to another format like *.wav there get the file
> downloaded but than i have the problem, that i cant rename the file on the
> client system...
>
> I have thinked, that i download the files on connecting and after accept
> the
> agreements the client plugin get checking for actions like make an
> screenshot
> or check for an running program like an anti cheat system...
>
> So there is no way to do it? Valve?
>
> it where nice, to add an funktion so that we can start downloading the
> client the plugin and the client get an message:
>
> "This Server uses an Client Plugin to play on it... You like to download
> it?
> YES / NO"
>
> So we can make thinks like an Game Server Radio station or other nice
> features... But when he have to install it manually, it dont
> give many players there do it... :(
>
> I hope anybody have an nice idea!!!
>
> Thanks for all tips!!!
>
>
> With friendly reguards from germany
>
> Ratman2000
>
> ----- Original Message -----
> From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, November 17, 2006 7:35 AM
> Subject: Re: [hlcoders] Server Plugin > Client Plugin communication ?
>
>
> > Hey rat, i think the only way to get people to
> > download plugins now is to give them a weblink, i know
> > many people will be truning the download content off -
> > even though it has been a valid convar for a long
> > while.
> >
> > Adam
> >
> > --- Ratman2000 <[EMAIL PROTECTED]> wrote:
> >
> > > Hello,
> > >
> > > i like to start a new way to communicat from server
> > > with clients...
> > >
> > > So my idea was it, to load an server plugin and then
> > > by connecting an client
> > > plugin is forced to download...
> > > Now when the player puts in the server, the plugin
> > > where loaded by server
> > > command...
> > >
> > > But i have tested it, so i found out, that i dont
> > > can force dll`s to
> > > download now...
> > >
> > > Is there a way to realise an plugin with this
> > > funktions?
> > > So i need an funktion, to force the client to
> > > download the files there are
> > > needed for the client plugin (like an War screenshot
> > > plugin or other...)
> > >
> > > Is there a way to do it?
> > >
> > > I hope you can help me!
> > >
> > > Thanks! Sorry for my bad english :)
> > >
> > > With friendly Reguards from Germany
> > >
> > > Ratman2000
> > >
> > >
> > >
> > >
> > >
> > > _______________________________________________
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> > >
> > >
> >
> >
> > --------
> > Nigredo Studios http://www.nigredostudios.com
> >
> >
> >
> >
>
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>
>
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