--
--
[ Picked text/plain from multipart/alternative ]
I'd like to Thank Mike Durand,

Thank you so much for your input. Your message has been the one that has set
me on the right track. I'm not sure if there's any other company that would
ever take the time to help me out with my presentation.

I do have one more problem though. I have gotten to load up the mod from the
sdk - and I can load up hammer. but I cannot compile...

I have my compile log attached.

-Greg

On 12/6/06, Greg Lindquist <[EMAIL PROTECTED]> wrote:
>
> Ok
>
> I have put the following into gameConfig.txt and now the SDK gives the
> error "This Game is Currently not Available. Please Try again at another
> Time"
> Here's the entry I had added. MInd you this mod is multiplayer and is from
> the "alter hl2 multiplayer" option not the "start from scratch multiplayer"
> option when I went to create a new mod.
>
>      "Conflict Theory"
>         {
>             "GameDir"        "C:\program
> files\valve\steam\SteamApps\SourceMods\ConflictFiles"
>             "hammer"
>             {
>                 "GameData0"        "C:\program
> files\valve\steam\SteamApps\SourceMods\ConflictFiles\conflict.fgd"
>                 "TextureFormat"        "5"
>                 "MapFormat"        "4"
>                 "DefaultTextureScale"        "0.250000"
>                 "DefaultLightmapScale"        "16"
>                 "GameExe"        "c:\program
> files\valve\steam\steamapps\biscuitcleaver\half-life 2 deathmatch\hl2.exe"
>                 "DefaultSolidEntity"        "func_detail"
>                 "DefaultPointEntity"        "info_player_deathmatch"
>                 "BSP"        "c:\program
> files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vbsp.exe"
>                 "Vis"        "c:\program
> files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vvis.exe"
>                 "Light"        "c:\program
> files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vrad.exe"
>                 "GameExeDir"        "c:\program
> files\valve\steam\steamapps\biscuitcleaver\half-life 2 deathmatch"
>                 "MapDir"        "c:\program
> files\valve\steam\SteamApps\SourceMods\conflictfiles\mapsrc"
>                 "BSPDir"        "c:\program
> files\valve\steam\SteamApps\SourceMods\conflictfiles\maps"
>                 "CordonTexture"        "tools\toolsskybox"
>                 "MaterialExcludeCount"        "0"
>             }
>         }
>
> On 12/6/06, Chris Janes <[EMAIL PROTECTED]> wrote:
> >
> > You could just hand craft the entry in the GameConfig.txt - found in
> > \Steam\SteamApps\<Username>\sourcesdk\bin - copy an existing entry (for
> > say,
> > HL2) and enter the information for your mod (the majority is either the
> > same
> > or really easy to figure out).
> >
> > That's part of what Vconfig does - you'll then be able to find the mod
> > under
> > the drop down list in the SDK menu. It's not the easiest method, but
> > it's
> > pretty much a guaranteed way of fixing this sort of issue.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] ] On Behalf Of Greg
> > Lindquist
> > Sent: 06 December 2006 17:12
> > To: [email protected]
> > Subject: Re: [hlcoders] My mod disapeared.
> >
> > --
> > [ Picked text/plain from multipart/alternative ] I was under the
> > impression
> > that there was a away to reinstall the entire SDK
> > - if I do that, would that ruin my mod?
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
--
X-Attachment-Id: f_eveolcej


** Executing...
** Command: "c:\program 
files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program 
files\valve\steam\SteamApps\SourceMods\ConflictFiles" "C:\Program 
Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq"

Valve Software - vbsp.exe (Aug  4 2006)
2 threads
materialPath: c:\program 
files\valve\steam\SteamApps\SourceMods\ConflictFiles\materials
Loading C:\Program 
Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity env_smokestack (-1159.00 -1950.00 470.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a 
portal near (2560.0, 0.0, 922.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has 
CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents 
CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a 
portal near (2048.0, 512.0, 922.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has 
CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents 
CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a 
portal near (3072.0, 512.0, 922.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has 
CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents 
CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a 
portal near (2560.0, 1024.0, 922.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has 
CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents 
CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a 
portal near (2048.0, -2967.0, 1055.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has 
CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents 
CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a 
portal near (2048.0, -2854.0, 1055.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has 
CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents 
CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a 
portal near (2048.0, -2959.0, -170.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has 
CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents 
CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a 
portal near (2048.0, -2447.0, 893.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has 
CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents 
CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 902 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (492933 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3258 texinfos to 1919
Reduced 144 texdatas to 118 (5658 bytes to 4724)
Writing C:\Program 
Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq.bsp
6 seconds elapsed

** Executing...
** Command: "c:\program 
files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program 
files\valve\steam\SteamApps\SourceMods\ConflictFiles" "C:\Program 
Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\program 
files\valve\steam\steamapps\sourcemods\conflictfiles\maps\hq.bsp
reading c:\program 
files\valve\steam\steamapps\sourcemods\conflictfiles\maps\hq.prt
LoadPortals: couldn't read c:\program 
files\valve\steam\steamapps\sourcemods\conflictfiles\maps\hq.prt


** Executing...
** Command: "c:\program 
files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vrad.exe"
** Parameters:  -game "c:\program 
files\valve\steam\SteamApps\SourceMods\ConflictFiles" "C:\Program 
Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq"

SteamStartup() failed: SteamStartup(0xf,0x0012EF64) failed with error 1: The 
registry is in use by another process, timeout expired


** Executing...
** Command: Copy File
** Parameters: "C:\Program 
Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq.bsp" "c:\program 
files\valve\steam\SteamApps\SourceMods\conflictfiles\maps\hq.bsp"

--

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