--
[ Picked text/plain from multipart/alternative ]
You've got a leak in your map. If you have an error in your map it's always
a great idea to parse your log through here :)
http://interlopers.net/errors/
/ProZak
On 07/12/06, Greg Lindquist <[EMAIL PROTECTED]> wrote:
>
> --
> --
> [ Picked text/plain from multipart/alternative ]
> I'd like to Thank Mike Durand,
>
> Thank you so much for your input. Your message has been the one that has
> set
> me on the right track. I'm not sure if there's any other company that
> would
> ever take the time to help me out with my presentation.
>
> I do have one more problem though. I have gotten to load up the mod from
> the
> sdk - and I can load up hammer. but I cannot compile...
>
> I have my compile log attached.
>
> -Greg
>
> On 12/6/06, Greg Lindquist <[EMAIL PROTECTED]> wrote:
> >
> > Ok
> >
> > I have put the following into gameConfig.txt and now the SDK gives the
> > error "This Game is Currently not Available. Please Try again at another
> > Time"
> > Here's the entry I had added. MInd you this mod is multiplayer and is
> from
> > the "alter hl2 multiplayer" option not the "start from scratch
> multiplayer"
> > option when I went to create a new mod.
> >
> > "Conflict Theory"
> > {
> > "GameDir" "C:\program
> > files\valve\steam\SteamApps\SourceMods\ConflictFiles"
> > "hammer"
> > {
> > "GameData0" "C:\program
> > files\valve\steam\SteamApps\SourceMods\ConflictFiles\conflict.fgd"
> > "TextureFormat" "5"
> > "MapFormat" "4"
> > "DefaultTextureScale" "0.250000"
> > "DefaultLightmapScale" "16"
> > "GameExe" "c:\program
> > files\valve\steam\steamapps\biscuitcleaver\half-life 2
> deathmatch\hl2.exe"
> > "DefaultSolidEntity" "func_detail"
> > "DefaultPointEntity" "info_player_deathmatch"
> > "BSP" "c:\program
> > files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vbsp.exe"
> > "Vis" "c:\program
> > files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vvis.exe"
> > "Light" "c:\program
> > files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vrad.exe"
> > "GameExeDir" "c:\program
> > files\valve\steam\steamapps\biscuitcleaver\half-life 2 deathmatch"
> > "MapDir" "c:\program
> > files\valve\steam\SteamApps\SourceMods\conflictfiles\mapsrc"
> > "BSPDir" "c:\program
> > files\valve\steam\SteamApps\SourceMods\conflictfiles\maps"
> > "CordonTexture" "tools\toolsskybox"
> > "MaterialExcludeCount" "0"
> > }
> > }
> >
> > On 12/6/06, Chris Janes <[EMAIL PROTECTED]> wrote:
> > >
> > > You could just hand craft the entry in the GameConfig.txt - found in
> > > \Steam\SteamApps\<Username>\sourcesdk\bin - copy an existing entry
> (for
> > > say,
> > > HL2) and enter the information for your mod (the majority is either
> the
> > > same
> > > or really easy to figure out).
> > >
> > > That's part of what Vconfig does - you'll then be able to find the mod
> > > under
> > > the drop down list in the SDK menu. It's not the easiest method, but
> > > it's
> > > pretty much a guaranteed way of fixing this sort of issue.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] ] On Behalf Of Greg
> > > Lindquist
> > > Sent: 06 December 2006 17:12
> > > To: [email protected]
> > > Subject: Re: [hlcoders] My mod disapeared.
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ] I was under the
> > > impression
> > > that there was a away to reinstall the entire SDK
> > > - if I do that, would that ruin my mod?
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> --
> X-Attachment-Id: f_eveolcej
>
>
> ** Executing...
> ** Command: "c:\program
> files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vbsp.exe"
> ** Parameters: -game "c:\program
> files\valve\steam\SteamApps\SourceMods\ConflictFiles" "C:\Program
> Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq"
>
> Valve Software - vbsp.exe (Aug 4 2006)
> 2 threads
> materialPath: c:\program
> files\valve\steam\SteamApps\SourceMods\ConflictFiles\materials
> Loading C:\Program
> Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq.vmf
> fixing up env_cubemap materials on brush sides...
> ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
> **** leaked ****
> Entity env_smokestack (-1159.00 -1950.00 470.00) leaked!
>
> FindPortalSide: Couldn't find a good match for which brush to assign to a
> portal near (2560.0, 0.0, 922.5)
> Leaf 0 contents: CONTENTS_SOLID
> Leaf 1 contents:
> viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
> This means that none of the brushes in leaf 0 or 1 that touches the portal
> has CONTENTS_SOLID
> Check for a huge brush enclosing the coordinates above that has contents
> CONTENTS_SOLID
> Candidate brush IDs:
>
>
> FindPortalSide: Couldn't find a good match for which brush to assign to a
> portal near (2048.0, 512.0, 922.5)
> Leaf 0 contents: CONTENTS_SOLID
> Leaf 1 contents:
> viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
> This means that none of the brushes in leaf 0 or 1 that touches the portal
> has CONTENTS_SOLID
> Check for a huge brush enclosing the coordinates above that has contents
> CONTENTS_SOLID
> Candidate brush IDs:
>
>
> FindPortalSide: Couldn't find a good match for which brush to assign to a
> portal near (3072.0, 512.0, 922.5)
> Leaf 0 contents:
> Leaf 1 contents: CONTENTS_SOLID
> viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
> This means that none of the brushes in leaf 0 or 1 that touches the portal
> has CONTENTS_SOLID
> Check for a huge brush enclosing the coordinates above that has contents
> CONTENTS_SOLID
> Candidate brush IDs:
>
>
> FindPortalSide: Couldn't find a good match for which brush to assign to a
> portal near (2560.0, 1024.0, 922.5)
> Leaf 0 contents:
> Leaf 1 contents: CONTENTS_SOLID
> viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
> This means that none of the brushes in leaf 0 or 1 that touches the portal
> has CONTENTS_SOLID
> Check for a huge brush enclosing the coordinates above that has contents
> CONTENTS_SOLID
> Candidate brush IDs:
>
>
> FindPortalSide: Couldn't find a good match for which brush to assign to a
> portal near (2048.0, -2967.0, 1055.5)
> Leaf 0 contents: CONTENTS_SOLID
> Leaf 1 contents:
> viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
> This means that none of the brushes in leaf 0 or 1 that touches the portal
> has CONTENTS_SOLID
> Check for a huge brush enclosing the coordinates above that has contents
> CONTENTS_SOLID
> Candidate brush IDs:
>
>
> FindPortalSide: Couldn't find a good match for which brush to assign to a
> portal near (2048.0, -2854.0, 1055.5)
> Leaf 0 contents: CONTENTS_SOLID
> Leaf 1 contents:
> viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
> This means that none of the brushes in leaf 0 or 1 that touches the portal
> has CONTENTS_SOLID
> Check for a huge brush enclosing the coordinates above that has contents
> CONTENTS_SOLID
> Candidate brush IDs:
>
>
> FindPortalSide: Couldn't find a good match for which brush to assign to a
> portal near (2048.0, -2959.0, -170.0)
> Leaf 0 contents: CONTENTS_SOLID
> Leaf 1 contents:
> viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
> This means that none of the brushes in leaf 0 or 1 that touches the portal
> has CONTENTS_SOLID
> Check for a huge brush enclosing the coordinates above that has contents
> CONTENTS_SOLID
> Candidate brush IDs:
>
>
> FindPortalSide: Couldn't find a good match for which brush to assign to a
> portal near (2048.0, -2447.0, 893.5)
> Leaf 0 contents: CONTENTS_SOLID
> Leaf 1 contents:
> viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
> This means that none of the brushes in leaf 0 or 1 that touches the portal
> has CONTENTS_SOLID
> Check for a huge brush enclosing the coordinates above that has contents
> CONTENTS_SOLID
> Candidate brush IDs:
>
> *** Suppressing further FindPortalSide errors.... ***
> Processing areas...done (0)
> Building Faces...done (0)
> Chop Details...done (0)
> Find Visible Detail Sides...
> Merged 902 detail faces...done (1)
> Merging details...done (0)
> FixTjuncs...
> PruneNodes...
> WriteBSP...
> done (0)
> Creating default cubemaps for env_cubemap using skybox materials:
> skybox/sky_day01_09*.vmt
> Run buildcubemaps in the engine to get the correct cube maps.
>
> No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
> Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
> Finding displacement neighbors...
> Finding lightmap sample positions...
> Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
> Building Physics collision data...
> done (1) (492933 bytes)
> Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
> Compacting texture/material tables...
> Reduced 3258 texinfos to 1919
> Reduced 144 texdatas to 118 (5658 bytes to 4724)
> Writing C:\Program
> Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq.bsp
> 6 seconds elapsed
>
> ** Executing...
> ** Command: "c:\program
> files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vvis.exe"
> ** Parameters: -game "c:\program
> files\valve\steam\SteamApps\SourceMods\ConflictFiles" "C:\Program
> Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq"
>
> Valve Software - vvis.exe (May 22 2006)
> 2 threads
> reading c:\program
> files\valve\steam\steamapps\sourcemods\conflictfiles\maps\hq.bsp
> reading c:\program
> files\valve\steam\steamapps\sourcemods\conflictfiles\maps\hq.prt
> LoadPortals: couldn't read c:\program
> files\valve\steam\steamapps\sourcemods\conflictfiles\maps\hq.prt
>
>
> ** Executing...
> ** Command: "c:\program
> files\valve\steam\steamapps\biscuitcleaver\sourcesdk\bin\vrad.exe"
> ** Parameters: -game "c:\program
> files\valve\steam\SteamApps\SourceMods\ConflictFiles" "C:\Program
> Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq"
>
> SteamStartup() failed: SteamStartup(0xf,0x0012EF64) failed with error 1:
> The registry is in use by another process, timeout expired
>
>
> ** Executing...
> ** Command: Copy File
> ** Parameters: "C:\Program
> Files\Valve\Steam\SteamApps\SourceMods\ConflictFiles\maps\hq.bsp"
> "c:\program
> files\valve\steam\SteamApps\SourceMods\conflictfiles\maps\hq.bsp"
>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--
/ProZak
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
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