-- [ Picked text/plain from multipart/alternative ] ok cool. I present my mod today to the general public. The issues I had with it within the last 72 hours are astounding. :)
I have one level with some code finished so far. My level would not load. When I got it to load, the lighting was thrown out - The only problem is that the compile tools stopped working. I wasn't able to load the sdk for a while. I did get that to work, only to see that hammer couldn't load. I don't blame Valve for these issues, I just have a way about having every thing that could go wrong has gone wrong. My xbox 360 is going to be used in the presentation - it died last night at 5 am. I am very lucky to have everything back up and running. I wouldn't have done it without Mike, or any of the awesome brilliant people on this mailing list. Thank you. Please Wish me luck :) -Greg www.conflicttheorymod.com <-- that's a temp site, a new one will be up within a few weeks. (Let me graduate college first) On 12/8/06, Adam Foster <[EMAIL PROTECTED]> wrote: > > > On 6 Dec 2006, at 18:35, Chris Janes wrote: > > > You could just hand craft the entry in the GameConfig.txt - found in > > \Steam\SteamApps\<Username>\sourcesdk\bin - copy an existing entry > > (for say, > > HL2) and enter the information for your mod (the majority is either > > the same > > or really easy to figure out). > > MINERVA manages to disappear every other week - and likewise, I've > always fixed it with a quick edit of that GameConfig.txt... > > > Adam > > -- > Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org/ > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

