Since no one ever responded, I filed this zilla for tracking...

http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=108

At 2007/01/15 01:06 AM, [EMAIL PROTECTED] wrote:
>I noticed that when using PostRenderVGui, the 2D items I rendered would be 
>offset vertically down whenever the Centerprint VGUI panel activated.  I 
>eventually tracked down this as a fix.  I haven't filed a zilla on it though 
>because I'm wondering if maybe I'm using it inappropriately?
>
>--- ./mod/src/cl_dll/view_scene.cpp     10 Dec 2006 02:28:39 -0000      1.5
>+++ ./mod/src/cl_dll/view_scene.cpp     15 Jan 2007 07:05:03 -0000
>@@ -3485,6 +3485,8 @@
>                // The crosshair, etc. needs to get at the current setup stuff
>                AllowCurrentViewAccess( true );
>
>+               g_pClientMode->PostRenderVGui();
>+
>                // Draw the in-game stuff based on the actual viewport being 
> used
>                render->VGui_Paint( PAINT_INGAMEPANELS );
>
>@@ -3492,7 +3494,6 @@
>
>                VGui_PostRender();
>
>-               g_pClientMode->PostRenderVGui();
>                materials->Flush();
>        }
>
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