Since no one ever responded, I filed this zilla for tracking... http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=108
At 2007/01/15 01:06 AM, [EMAIL PROTECTED] wrote: >I noticed that when using PostRenderVGui, the 2D items I rendered would be >offset vertically down whenever the Centerprint VGUI panel activated. I >eventually tracked down this as a fix. I haven't filed a zilla on it though >because I'm wondering if maybe I'm using it inappropriately? > >--- ./mod/src/cl_dll/view_scene.cpp 10 Dec 2006 02:28:39 -0000 1.5 >+++ ./mod/src/cl_dll/view_scene.cpp 15 Jan 2007 07:05:03 -0000 >@@ -3485,6 +3485,8 @@ > // The crosshair, etc. needs to get at the current setup stuff > AllowCurrentViewAccess( true ); > >+ g_pClientMode->PostRenderVGui(); >+ > // Draw the in-game stuff based on the actual viewport being > used > render->VGui_Paint( PAINT_INGAMEPANELS ); > >@@ -3492,7 +3494,6 @@ > > VGui_PostRender(); > >- g_pClientMode->PostRenderVGui(); > materials->Flush(); > } > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders