I noticed that when using PostRenderVGui, the 2D items I rendered would be
offset vertically down whenever the Centerprint VGUI panel activated. I
eventually tracked down this as a fix. I haven't filed a zilla on it though
because I'm wondering if maybe I'm using it inappropriately?
--- ./mod/src/cl_dll/view_scene.cpp 10 Dec 2006 02:28:39 -0000 1.5
+++ ./mod/src/cl_dll/view_scene.cpp 15 Jan 2007 07:05:03 -0000
@@ -3485,6 +3485,8 @@
// The crosshair, etc. needs to get at the current setup stuff
AllowCurrentViewAccess( true );
+ g_pClientMode->PostRenderVGui();
+
// Draw the in-game stuff based on the actual viewport being
used
render->VGui_Paint( PAINT_INGAMEPANELS );
@@ -3492,7 +3494,6 @@
VGui_PostRender();
- g_pClientMode->PostRenderVGui();
materials->Flush();
}
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