Okay I copied particle_sphere can called it "particledefault" and the blood now shows up in game as white/light-aqua spheres.
If anyone has the original "particledefault" file or has anyidea what it is meant to look like can they upload/tell me? Thanks!
From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) Date: Wed, 17 Jan 2007 12:17:56 -0500 -- [ Picked text/plain from multipart/alternative ] ANYWAY. It's still most definitely a material issue. I was looking at the wrong one, but if you look at c_te_particlesystem.cpp you can see it still needs one. so if you're getting the no-texture texture, then look at this: if(m_MaterialHandle == INVALID_MATERIAL_HANDLE) { m_MaterialHandle = m_ParticleEffect.FindOrAddMaterial("particle/particledefault"); } verify that you have particle/particledefault. when one of those particles is constructed, it sets the materialhandle to INVALID_MATERIAL_HANDLE. and then addparticle checks to change that to particle/particledefault. if particle/particledefault isn't there, it'll stay invalid. On 1/17/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > oops, my bad. i read spray every single time ;x > > and stop being so rude. > > On 1/17/07, Jay Croghan <[EMAIL PROTECTED] > wrote: > > > > How about looking at the correct function; namely UTIL_BloodStream; > > and forget about the materials and functions pertaining to > > UTIL_BloodSpray, hows that sound? > > > > - Jay > > > > > > Quoting "Tony \omega\ Sergi" <[EMAIL PROTECTED]>: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Also, if you look at FX_BloodSpray.. > > > > > > here's a material! > > > PMaterialHandle hMaterial = ParticleMgr()->GetPMaterial( > > > "effects/blood_drop" ); > > > > > > and even further.. for FX_BLOODSPRAY_GORE > > > hMaterial = ParticleMgr()->GetPMaterial( > > "effects/blood_gore" ); > > > > > > and then for FX_BLOODSPRAY_CLOUD.. > > > > > > hMaterial = ParticleMgr()->GetPMaterial( > > "effects/blood_puff" ); > > > > > > > > > On 1/17/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > >> > > >> g_sModelIndexBloodSpray = modelinfo->GetModelIndex > > >> ("sprites/bloodspray.vmt"); // initial blood > > >> > > >> uhh yeah it does. > > >> > > >> > > >> On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > > >> > > > >> > Thanks LDuke, > > >> > > > >> > First off "Tony omega Sergi"; it's called "not having a god damn > > clue > > >> > before answering". > > >> > Secondly, if you had bothered your tiny mind to peek at the > > function > > >> > you would notice it doesn't reference anything to do with any > > >> > materials. Try again. > > >> > > > >> > - Jay > > >> > > > >> > > > >> > Quoting LDuke < [EMAIL PROTECTED]>: > > >> > > > >> > > -- > > >> > > [ Picked text/plain from multipart/alternative ] > > >> > > Which material might that be? > > >> > > > > >> > > Since this doesn't work on CSS which uses both CSS and HL2 gcf > > files, > > >> > I'm > > >> > > pretty sure there is no material that you're going to find in the > > gcf > > >> > files. > > >> > > > > >> > > > > >> > > > > >> > > On 1/17/07, Tony omega Sergi < [EMAIL PROTECTED]> wrote: > > >> > >> > > >> > >> -- > > >> > >> [ Picked text/plain from multipart/alternative ] > > >> > >> it's called materials missing that you need to extract from one > > of > > >> > the > > >> > >> gcf's.. > > >> > >> > > >> > >> > > >> > >> On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > > >> > >> > > > >> > >> > This has been brought up before and no explanation has even > > been > > >> > >> offered. > > >> > >> > > > >> > >> > - Jay > > >> > >> > > > >> > >> > > > >> > >> > Quoting Mukkan Yhtiö <[EMAIL PROTECTED]>: > > >> > >> > > > >> > >> > > For some reason when I call UTIL_BloodStream; everything > > works > > >> > fine > > >> > >> but > > >> > >> > the > > >> > >> > > blood shows up as blocks of "unidentified" texture. > > >> > >> > > > > >> > >> > > Any one know why this might be happening or how I can fix > > it? > > >> > >> > > > > >> > >> > > Thanks > > >> > >> > > > > >> > >> > > > > _________________________________________________________________ > > >> > > > >> > >> > > Express yourself instantly with MSN Messenger! Download > > today > > >> > it's > > >> > >> FREE! > > >> > >> > > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > > > > >> > >> > > > > >> > >> > > > > >> > >> > > _______________________________________________ > > >> > >> > > To unsubscribe, edit your list preferences, or view the list > > > > >> > archives, > > >> > >> > > please visit: > > >> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > > > >> > >> > > > >> > >> > > > >> > >> > _______________________________________________ > > >> > >> > To unsubscribe, edit your list preferences, or view the list > > >> > archives, > > >> > >> > please visit: > > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > > > >> > >> > > > >> > >> > > >> > >> > > >> > >> -- > > >> > >> -omega > > >> > >> -- > > >> > >> > > >> > >> _______________________________________________ > > >> > >> To unsubscribe, edit your list preferences, or view the list > > >> > archives, > > >> > >> please visit: > > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > > >> > >> > > >> > > -- > > >> > > > > >> > > _______________________________________________ > > >> > > To unsubscribe, edit your list preferences, or view the list > > >> > > archives, please visit: > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > > >> > > > > >> > > > >> > > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > > > >> > > >> > > >> -- > > >> -omega > > >> > > > > > > > > > > > > -- > > > -omega > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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