What do you mean "so that it is all modified", Nate? And now that I
think about it, it's not an option to start from a specific version of
the SDK and diff that. How would everyone coordinate with that since
you don't get to choose which version of the SDK Steam downloads?
Also, it wouldn't be in accordance to Valve's policy of not having
large portions of their code public. I don't see a way of not having
to redo the patches every time an update comes out for the SDK.

If the code management utility (like CVS) saves projects in a diff
way, then I guess that would be a viable option. The online project
could consist of CVS project files, and if one were to apply it to the
latest SDK he would get the mod's code. Is that possible?

Nicholas



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