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IMO that sounds too inconvenient to be very useful. I'd start begging Valve
to let you host the SDK on a public SVN or CVS. It would be a benefit to the
community as well as valve by reducing the traffic on the lists of people
trying to fix the same issues. I don't quite see the point of not allowing
redistribution of the SDK source. Every game prior to HL2 had publically
available SDKs. To have a revision control server available as a method of
getting it would significantly help the community. This wouldn't be as
useful if such fundamental things in the SDK didn't remain broken after all
this time.

J

On 2/3/07, Nikolaos Tzimoulis <[EMAIL PROTECTED]> wrote:
>
> So, since sourceforge works with CVS, all I have to do is use CVS to
> make diff files and then let the sourceforge's CVS system handle them
> as it would normal source code files. The end result on sourceforge
> would be CVS doing diff files of diff files that were created by the
> local copy of CVS. It sounds rather complicated, but I think it could
> work. Does anyone think there would be conflicts since we would have
> one CVS system getting the files from sourceforge and another CVS
> system applying patches to the SDK (to generate the files that will
> get to be uploaded)?
>
> Of course, the "initial import" would have to change with every SDK
> update but... oh, well.
>
> Nicholas
>
>
>
>
>
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