-- [ Picked text/plain from multipart/alternative ] IMO that sounds too inconvenient to be very useful. I'd start begging Valve to let you host the SDK on a public SVN or CVS. It would be a benefit to the community as well as valve by reducing the traffic on the lists of people trying to fix the same issues. I don't quite see the point of not allowing redistribution of the SDK source. Every game prior to HL2 had publically available SDKs. To have a revision control server available as a method of getting it would significantly help the community. This wouldn't be as useful if such fundamental things in the SDK didn't remain broken after all this time.
J On 2/3/07, Nikolaos Tzimoulis <[EMAIL PROTECTED]> wrote: > > So, since sourceforge works with CVS, all I have to do is use CVS to > make diff files and then let the sourceforge's CVS system handle them > as it would normal source code files. The end result on sourceforge > would be CVS doing diff files of diff files that were created by the > local copy of CVS. It sounds rather complicated, but I think it could > work. Does anyone think there would be conflicts since we would have > one CVS system getting the files from sourceforge and another CVS > system applying patches to the SDK (to generate the files that will > get to be uploaded)? > > Of course, the "initial import" would have to change with every SDK > update but... oh, well. > > Nicholas > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

