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Well, to not put large portions of Valves code into the public and not have to 
deal with all the diffs you would have to rewrite most if not all of the SDK. 
Like I said the downside is that is a lot of work. The positive side is that 
the users don't have to diff anything and you get lots of experience.

It might work better for a while to do diffs so that multiple people can work 
together to rewrite it. Overtime more code can be included in the diff until it 
is all rewriten. Then it can all be released.

Of course in theory.

- Nate


  ----- Original Message -----
  From: Nikolaos Tzimoulis<mailto:[EMAIL PROTECTED]>
  To: [email protected]<mailto:[email protected]>
  Sent: Saturday, February 03, 2007 2:00 AM
  Subject: Re: [hlcoders] Re: Open Source Mods (again)


  What do you mean "so that it is all modified", Nate? And now that I
  think about it, it's not an option to start from a specific version of
  the SDK and diff that. How would everyone coordinate with that since
  you don't get to choose which version of the SDK Steam downloads?
  Also, it wouldn't be in accordance to Valve's policy of not having
  large portions of their code public. I don't see a way of not having
  to redo the patches every time an update comes out for the SDK.

  If the code management utility (like CVS) saves projects in a diff
  way, then I guess that would be a viable option. The online project
  could consist of CVS project files, and if one were to apply it to the
  latest SDK he would get the mod's code. Is that possible?

  Nicholas



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