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We've got a couple issues that have been somewhat of a pain to track down,
was hoping others could maybe help out or at the least steer us in the right
direction.

1) Door/elevator prediction is pretty bad. Anyone managed to smooth out or
fix the prediction issues in door like entities? For example, when running
on a server doors seem to propagate really badly. Twitching, interpolating
too far, not opening enough, etc. Apparently it's even worse with a tickrate
of 100.

2) Leftover sounds. We have a flamethrower that leaves flame effects on
bodies and stuff, but sometimes even after the body is removed from the game
the flame sound remains where the corpse was. How do you debug these sorts
of issues?

Any help is appreciated.

J
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