-- [ Picked text/plain from multipart/alternative ] We've got a couple issues that have been somewhat of a pain to track down, was hoping others could maybe help out or at the least steer us in the right direction.
1) Door/elevator prediction is pretty bad. Anyone managed to smooth out or fix the prediction issues in door like entities? For example, when running on a server doors seem to propagate really badly. Twitching, interpolating too far, not opening enough, etc. Apparently it's even worse with a tickrate of 100. 2) Leftover sounds. We have a flamethrower that leaves flame effects on bodies and stuff, but sometimes even after the body is removed from the game the flame sound remains where the corpse was. How do you debug these sorts of issues? Any help is appreciated. J -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

