-- [ Picked text/plain from multipart/alternative ] Oh nice. Anyone have an idea how to fix it?
On 2/9/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > That sound issue exists in HL2:DM with the RPG. Occasionally missiles > leave a sound spot behind for the remainder of the map. > > At 2007/02/08 04:30 PM, Adam \"amckern\" Mckern wrote: > >I would be hacky and add a stopsound xxx to the area > >of code that the body is removed from the world. > > > >Adan > > > > > >--- Jeremy <[EMAIL PROTECTED]> wrote: > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> We've got a couple issues that have been somewhat of > >> a pain to track down, > >> was hoping others could maybe help out or at the > >> least steer us in the right > >> direction. > >> > >> 1) Door/elevator prediction is pretty bad. Anyone > >> managed to smooth out or > >> fix the prediction issues in door like entities? For > >> example, when running > >> on a server doors seem to propagate really badly. > >> Twitching, interpolating > >> too far, not opening enough, etc. Apparently it's > >> even worse with a tickrate > >> of 100. > >> > >> 2) Leftover sounds. We have a flamethrower that > >> leaves flame effects on > >> bodies and stuff, but sometimes even after the body > >> is removed from the game > >> the flame sound remains where the corpse was. How do > >> you debug these sorts > >> of issues? > >> > >> Any help is appreciated. > >> > >> J > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view > >> the list archives, please visit: > >> > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > >-------- > >Nigredo Studios http://www.nigredostudios.com > > > > > > > > >____________________________________________________________________________________ > >Expecting? Get great news right away with email Auto-Check. > >Try the Yahoo! Mail Beta. > >http://advision.webevents.yahoo.com/mailbeta/newmail_tools.html > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

