That sound issue exists in HL2:DM with the RPG. Occasionally missiles leave a sound spot behind for the remainder of the map.
At 2007/02/08 04:30 PM, Adam \"amckern\" Mckern wrote: >I would be hacky and add a stopsound xxx to the area >of code that the body is removed from the world. > >Adan > > >--- Jeremy <[EMAIL PROTECTED]> wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> We've got a couple issues that have been somewhat of >> a pain to track down, >> was hoping others could maybe help out or at the >> least steer us in the right >> direction. >> >> 1) Door/elevator prediction is pretty bad. Anyone >> managed to smooth out or >> fix the prediction issues in door like entities? For >> example, when running >> on a server doors seem to propagate really badly. >> Twitching, interpolating >> too far, not opening enough, etc. Apparently it's >> even worse with a tickrate >> of 100. >> >> 2) Leftover sounds. We have a flamethrower that >> leaves flame effects on >> bodies and stuff, but sometimes even after the body >> is removed from the game >> the flame sound remains where the corpse was. How do >> you debug these sorts >> of issues? >> >> Any help is appreciated. >> >> J >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > >-------- >Nigredo Studios http://www.nigredostudios.com > > > >____________________________________________________________________________________ >Expecting? Get great news right away with email Auto-Check. >Try the Yahoo! Mail Beta. >http://advision.webevents.yahoo.com/mailbeta/newmail_tools.html > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

