I would be hacky and add a stopsound xxx to the area
of code that the body is removed from the world.

Adan


--- Jeremy <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> We've got a couple issues that have been somewhat of
> a pain to track down,
> was hoping others could maybe help out or at the
> least steer us in the right
> direction.
>
> 1) Door/elevator prediction is pretty bad. Anyone
> managed to smooth out or
> fix the prediction issues in door like entities? For
> example, when running
> on a server doors seem to propagate really badly.
> Twitching, interpolating
> too far, not opening enough, etc. Apparently it's
> even worse with a tickrate
> of 100.
>
> 2) Leftover sounds. We have a flamethrower that
> leaves flame effects on
> bodies and stuff, but sometimes even after the body
> is removed from the game
> the flame sound remains where the corpse was. How do
> you debug these sorts
> of issues?
>
> Any help is appreciated.
>
> J
> --
>
> _______________________________________________
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>


--------
Nigredo Studios http://www.nigredostudios.com



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