I would be hacky and add a stopsound xxx to the area of code that the body is removed from the world.
Adan --- Jeremy <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > We've got a couple issues that have been somewhat of > a pain to track down, > was hoping others could maybe help out or at the > least steer us in the right > direction. > > 1) Door/elevator prediction is pretty bad. Anyone > managed to smooth out or > fix the prediction issues in door like entities? For > example, when running > on a server doors seem to propagate really badly. > Twitching, interpolating > too far, not opening enough, etc. Apparently it's > even worse with a tickrate > of 100. > > 2) Leftover sounds. We have a flamethrower that > leaves flame effects on > bodies and stuff, but sometimes even after the body > is removed from the game > the flame sound remains where the corpse was. How do > you debug these sorts > of issues? > > Any help is appreciated. > > J > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/newmail_tools.html _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

