-- [ Picked text/plain from multipart/alternative ] http://forums.alliedmods.net/showpost.php?p=326764&postcount=7
It will only download the file if a file by that name doesn't already exist on the client's machine, so you can't use this method to update existing files. On 2/15/07, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hi > > I'm just wondering if there is an easy way of sending say a model, sound, > txt, material file from the server to a clients machine. I can > think of a way of doing this, but before I go with a more manual approach, > perhaps Valve have left us some handy functions or code so > we don't have to write our own. Not to seem lazy or anything ;) It is > really > just my own curiosity at this point and could be handy. > I know the res files will send sounds, materials, etc to a clients machine > when the map loads, but I need a way of doing this outside of a > map res file. > > Thanks :D > > -- > ~skidz > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

